Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 10 1 2 3 4 5 9 10
Joined: May 2004
member
Offline
member
Joined: May 2004
Quote
I'm a little underwhelmed by the skill system also, it's not so much complicated as convoluted. Each skill tree unfolds like a road map and there seem to be miniscule distinctions between a lot of them. I just want a fire spell, not have to decide if it's "focussed" or "instant". And if my fighter chooses "One handed, one eyed, two fisted, no shielded, slashing with a double edged dagger" skill and then finds a better weapon later that doesn't fall into this category, sure I can unlearn the skill, but that costs money, and soon we have no money, and neither do the merchants anymore. We're all poor!


Totally true, it seems to me like basically they made all the skills too specific. This means you're almost guaranteed to have to change your skills later on in the game. Thus, it seems like the "unlearn" ability was hacked in. It really makes no sense and there's no storyline justification for it. It's just like "well, let me forget how to do this stuff, and free up some brain space....done. oh my, why does my purse suddenly feel lighter too?"

Quote
Battlefields are an interesting concept, and the game is designed so you pretty much have to go there if you want to progress in the main game. But this travelling to an alternate universe kind of takes away from the immersion factor. Am I going on some kind of killing/questing vacation? How about I just set up house in the battlefield and just forget about getting out of Samuel's dungeon? I kind of like that idea..


Totally true again, they are an interesting concept, but they feel like they were just totally hacked in. The storyline justification again is lacking. Basically, you find a key, and you "use" it (touch it? I don't know), and then suddenly you have the ability to teleport to some alternate world on demand, where merchants conveniently live, and there are monsters hanging around waiting for you to come by and kill them? Er, ok.

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
I was seriously considering buying <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> until my friend allowed me to try it out for a day.

I made it just past the first act, deleted the game from my hard drive, and gave the cd's back to my friend.

I will not bash the game, though I will say that it is not for me.

I enjoy tactical combat (read: "combat that emphasizes tactics and grants a multitude of options to prevail") and love to be intellectually challenged by a game. Having said that, some of the design decisions of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> truely left alot to be desired from the combat. The game itself is highly level based (not unique among action RPG's) insomuch as you can devestate hoards of level 2 skeletons at level 5; however, try to fight a level 6 or 7 monster at level 5, and you will see the gameover screen VERY quickly.

Unfortunately, the skill system does not facillitate a multitude of options and ultimately pigeon-holes the player into certain skill paths. Sure, there are many options, however, you will realistically invest in a specific combat skill and pray that your enemies will lack the resistances to said skill.

The different levels of gameplay: tactical, action and hardcore are all misnomers. Tactical combat is VERY challenging and has a very very small learning curve; this game mode comes with the assumption that you will hit the magic "quickload" key multiple times as an enemy's luck can kill you instantly. Action combat is hard enough to facillitate the regular use of the pause key... making it much more like an "easier" tactical mode. Hardcore... well... if you are immensely masochistic, you would enjoy this mode.

I have played the original <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and found the inventory system to be average/good; <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> 's inventory system is clearly a regression from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 's. This is all due to the previous posters' comments, so I will not reitterate them.

In closing, I feel that <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> has potential, however, two things will have to occur for me to grant the game a 7/10 or an 8/10:

1) free up more skill paths in the beginning of the game, and devise a way to allow melee characters to transfer some of their damage from certain melee skills onto other melee weapons. Being pidgeon-holed into "crushing" weapons after getting an awesome axe is very frusterating; perhaps if the damage points from the "crushing" skill could transfer over to the axe albeit in a reduced ammount? It would produce a range of weapons that the melee character can use and would ammount to a greater choice. Do I go with my invested weapon or a different type of weapon with lesser damage (granted by my already invested skill points)?

2. balance the game for its difficulty. I enjoy a challenge; however, <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> in its current state is more frusterating and monotonous than fun.


Another great post. Please don't ruin Divinity 2 like this Larian.

Joined: May 2004
member
Offline
member
Joined: May 2004
Quote
What exactly is the difference between L1 and L2 BG? They look the same to me.


If you really mean level 1 and level 2 (and not Act I/Act II), the difference is that once you acquire the level 2 key, the second dungeon is unlocked. Prior to that, it's a locked door (or trapdoor/portal/whatever).

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
Quote
I'm a little underwhelmed by the skill system also, it's not so much complicated as convoluted. Each skill tree unfolds like a road map and there seem to be miniscule distinctions between a lot of them. I just want a fire spell, not have to decide if it's "focussed" or "instant". And if my fighter chooses "One handed, one eyed, two fisted, no shielded, slashing with a double edged dagger" skill and then finds a better weapon later that doesn't fall into this category, sure I can unlearn the skill, but that costs money, and soon we have no money, and neither do the merchants anymore. We're all poor!


Totally true, it seems to me like basically they made all the skills too specific. This means you're almost guaranteed to have to change your skills later on in the game. Thus, it seems like the "unlearn" ability was hacked in. It really makes no sense and there's no storyline justification for it. It's just like "well, let me forget how to do this stuff, and free up some brain space....done. oh my, why does my purse suddenly feel lighter too?"

Quote
Battlefields are an interesting concept, and the game is designed so you pretty much have to go there if you want to progress in the main game. But this travelling to an alternate universe kind of takes away from the immersion factor. Am I going on some kind of killing/questing vacation? How about I just set up house in the battlefield and just forget about getting out of Samuel's dungeon? I kind of like that idea..


Totally true again, they are an interesting concept, but they feel like they were just totally hacked in. The storyline justification again is lacking. Basically, you find a key, and you "use" it (touch it? I don't know), and then suddenly you have the ability to teleport to some alternate world on demand, where merchants conveniently live, and there are monsters hanging around waiting for you to come by and kill them? Er, ok.


Good points again. Everyone I know that's played this feels basically the same way. Only 1 that has visited this forum. In fact, most have decided to quit even playing BD until some of the more noticible bugs are fixed. I'm sure all of us will end up finishing the game and enjoying it overall, but that doesn't change the fact that this is a huge step backwards from Divinity 1 and they really need to think about this for Divinity 2.

Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Quote
There is no thinking involved in the skill system. You are pretty much forced to start out with one-handed combat and choose slashing/or something. If you ever want to do anything different, you have to do the ridiculous and unlearn it so you can go another route.


Depends on how you define "thinking". I didn't go for 1-hand, left my DK without combat skills until I got the 2-hand option. There is a German phrase/pun I can't translate very well, because of language differences but I'll try => decisions are a form of modesty.(entscheiden ist sich bescheiden)
I took a close look at all skills before I started the game, studied them and then made my decisions - to concentrate on a few. And then re-think and unlearn, if I made an error in my decision - and take the consequence by paying for it. It's not the game, it's me, the gamer. The game offers me several choices - I choose.
Char had 25 in bow, 6 in pickpocket, 1 in swap, 5 in hammer
DK had 25 in 2-hand slash, 4 in trap detection, 4 in disarming, 4 in identify.

I tell you what I think is silly, Dorito => being judgemental. You don't like the skill system => granted. But this does not mean this system is ridiculous - or lame to unlearn - you simply don't like it - that's all.
Kiya

Quote
Hopfully the fact that combat is now more difficult will have addressed this, but I feel it was essential that FAR MORE experience was awarded for completing quests.


IMO, yes - the quest XP rewards are more balanced. An example => they range from 1944 to 13824 in the first act. From 15776 - 48256 in Act 2. By killing enemies in game and quest XP, I didn't need the BF much (played on easy, cause I concentrate more on quests than on combat)

Last edited by kiya; 03/05/04 08:23 PM.
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
Quote
There is no thinking involved in the skill system. You are pretty much forced to start out with one-handed combat and choose slashing/or something. If you ever want to do anything different, you have to do the ridiculous and unlearn it so you can go another route.


Depends on how you define "thinking". I didn't go for 1-hand, left my DK without combat skills until I got the 2-hand option. There is a German phrase/pun I can't translate very well, because of language differences but I'll try => decisions are a form of modesty.(entscheiden ist sich bescheiden)
I took a close look at all skills before I started the game, studied them and then made my decisions - to concentrate on a few. And then re-think and unlearn, if I made an error in my decision - and take the consequence by paying for it. It's not the game, it's me, the gamer. The game offers me several choices - I choose.

I tell you what I think is silly, Dorito => being judgemental. You don't like the skill system => granted. But this does not mean this system is ridiculous - or lame to unlearn - you simply don't like it - that's all.
Kiya


Shrug, you are the most biased of all. Larian could have put out a steaming pile of dog doodoo and you would defend it to the death. I'm more interested in people that actually form valid opinions based on the game at hand. The ones that only care about "this is fun" or "this is a real pain". Having to be directed into so few spells and/or skills is just not fun. It is a major game design flaw. If you had input into the changes from DD to BD, I can see now why it fails to match the fun factor that was DD. There are some things about BD that do happen to be better than DD. Combat I think is improved in BD overall.

If you are playing tactical, I find it hard to believe you left your DeathKnight without any combat skills and made it through half the creatures in the beginning of Act 1 without huge amounts of luck with your rolls. Of course, I've only spent points in my DeathKnight and am saving up my skill points for more interesting spells than "elemental fire at skill pt 5" or whatever you want to call the lame spells in the elemental section.

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Also, why can one not be judgemental? Call it like you see it. Maybe you're wrong, maybe you're right. Everyone has their right to judge.

I don't like the system because it is lame. It seems the vast majority of people that have played this game agree, minus the fanboys/girls of course. Hell many people would've called me a fanboy of DD.

Joined: May 2004
member
Offline
member
Joined: May 2004
Quote
Depends on how you define "thinking". I didn't go for 1-hand, left my DK without combat skills until I got the 2-hand option. There is a German phrase/pun I can't translate very well, because of language differences but I'll try => decisions are a form of modesty.(entscheiden ist sich bescheiden)
I took a close look at all skills before I started the game, studied them and then made my decisions - to concentrate on a few. And then re-think and unlearn, if I made an error in my decision - and take the consequence by paying for it. It's not the game, it's me, the gamer. The game offers me several choices - I choose.


Yeah, I did the same thing, I saved up all my skill points until I was able to buy the "with shield" combat style, then I spent them all on with shield/slashing. However, it looks like that was probably silly. The cost to unlearn is pretty low and the early playing would have went much smoother for me if I'd just went one-handed slashing then unlearned it once I got the shield style.

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
Quote
Depends on how you define "thinking". I didn't go for 1-hand, left my DK without combat skills until I got the 2-hand option. There is a German phrase/pun I can't translate very well, because of language differences but I'll try => decisions are a form of modesty.(entscheiden ist sich bescheiden)
I took a close look at all skills before I started the game, studied them and then made my decisions - to concentrate on a few. And then re-think and unlearn, if I made an error in my decision - and take the consequence by paying for it. It's not the game, it's me, the gamer. The game offers me several choices - I choose.


Yeah, I did the same thing, I saved up all my skill points until I was able to buy the "with shield" combat style, then I spent them all on with shield/slashing. However, it looks like that was probably silly. The cost to unlearn is pretty low and the early playing would have went much smoother for me if I'd just went one-handed slashing then unlearned it once I got the shield style.


Just hope you don't find a weapon later in the game that's so badass you want to switch to, but alas it's either 2 handed or not slashing. See ya gold.

Joined: May 2004
member
Offline
member
Joined: May 2004
Yeah I've already found some cool one-handed "shadow" type weapons and considered unlearning slashing and putting it all into shadow, but that's dangerous, or at least looks like it from where I stand now, because the gold supply in the game is so limited. I have tons of value (mostly in arrows and charms, which I am using as sort of a pseudo-money), but if I run out of gold it seems I'm stuck as far as training or unlearning.

Another thing I don't get is this whole "shadow" and "bone" damage type, I have a shadow axe. Why does it take a totally different skill to use a shadow axe, than it would a normal axe? Just because it does shadow damage instead of slashing damage? Isn't an axe still used the same way? Like, with a normal axe, you swing it. With a shadow axe, do you do something else, like maybe hold it above your head, twirling it, while evil shadows emerge to smite your foes?



Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
Yeah I've already found some cool one-handed "shadow" type weapons and considered unlearning slashing and putting it all into shadow, but that's dangerous, or at least looks like it from where I stand now, because the gold supply in the game is so limited. I have tons of value (mostly in arrows and charms, which I am using as sort of a pseudo-money), but if I run out of gold it seems I'm stuck as far as training or unlearning.

Another thing I don't get is this whole "shadow" and "bone" damage type, I have a shadow axe. Why does it take a totally different skill to use a shadow axe, than it would a normal axe? Just because it does shadow damage instead of slashing damage? Isn't an axe still used the same way? Like, with a normal axe, you swing it. With a shadow axe, do you do something else, like maybe hold it above your head, twirling it, while evil shadows emerge to smite your foes?




Laugh, another great point.

Joined: Apr 2004
journeyman
Offline
journeyman
Joined: Apr 2004
Quote
If you really mean level 1 and level 2 (and not Act I/Act II), the difference is that once you acquire the level 2 key, the second dungeon is unlocked. Prior to that, it's a locked door (or trapdoor/portal/whatever).


That is what I meant. I've read some of the posts and it has become clearer what the difference between the battlegrounds between LEVELS and between ACTS are. I hadn't explored far enough before I asked the question to realize that there are 3 pretty much separate outdoor/dungeon areas in each battleground act, and that they are progressively unlocked when you find the keys.


"Yeah, and I'm a flower faerie!" - DK in BD
Joined: Aug 2003
veteran
Offline
veteran
Joined: Aug 2003
@DoritoOfDeath: Well if you hate the game that much why don't you return it to the store. Oww yes you won the game in the imprunner contest a bit difficult to return it then (talking about looking a gift horse in the mouth). I can understand you don't like the game but do you have to post everytime some one agrees with your point comments like "good point", you hit the nail on the head... I realy brings down the atmosfere here <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I think theire are only 5 to 10 members here that find the game bad but they sound like 1000 men. And for the love of god. Try to get you response in one post (reading flat) seeing 5 post right after each other with your name not netiquete

Personally I like the skill system it challenges me to think ahead. As for the combat. I used to play action rpg like diablo (that is not a rpg) and i must say I like this combat alot more. It forces you to pause and makes you think about the next step. (So I hit the monster with 10 fire elemental missles and did nothing maybe I should use something diffirent). As for the money issue just like I did in DD I will find a barrel to store all my stuff.

As for your argument that the unlearn skill option is a hacked to make the game ballence out. unlearn skill is level based so how highr you go the more gold is needed. You'll go broke if you unlearn more then 2 points

That said theire are some things I like more in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> then in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />. The main problem is that they are 2 diffirent games. One is party less what makes it more fastpaced (running through the green landscapes killing everything I see) And the other one is with a party witch makes for a slower gameplay but more difficult battles. Personally I have no problems with either genre.

I feel that much of the complains come from the people who think the fine line between ultima BG and diablo that was present in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> has been shifted more to the ultima and BG side en less toward the diablo side (wich is ok in my book)

And one final note of annoyance:
insta death traps suck but thats what ctrl+L is for

so lets get to my impressions so far

skill system <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

This has been a 50/50 here on this forum but I like it.

Combat: <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

fun but some times frustrating but once you beat a frustrating battle you feel so much better. I believe a reviewer once wrote anoyingly addivtive

Last edited by Morbo; 03/05/04 09:13 PM.

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Actually I enjoyed DD so much that not only did I win a copy of BD (which I haven't gotten yet) but I went and bought the game the day it hit stores as well. Figured I'll give the free copy to a friend or something.

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Again, since you've only played the demo, you really haven't gotten far enough to know how bad the new skill system is. Don't get me wrong, overall I still like the game and will play it (although I'm quitting until there's a patch to address some of the buggage). You can think ahead all you want about what skill you want to use, but until you know every single piece of equipment in the game, you're merely guessing as to what may be available once you get to X level.

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
I also stated I liked the combat, not disliked it.

Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
@DoritoOfDeath

Hey, you doesn't need to quote and comment each post. You can believe me, everyone is able to make up his/her own view of the game. We know you don't like the game. It's ok for you, but it doesn't give you the right to score other users views. So, please, stop your spamming. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

Joined: Apr 2004
G
stranger
Offline
stranger
G
Joined: Apr 2004
I am making my way though Act II right now, and I would be playing if I were not at work <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. I did not play Divine Divinity, so I don't have that to base say if this is "better" or not.

So far, I enjoy the game. There is enough of story and humor to keep me going. Except for the Inventory, the interface is functional. I was able to figure out how to work with/around its quirks with the Demo.

The skill systems is novel, and at times a little too detailed with the ammount of skill points per character. Though the I like the unlearn since it allows me to experiment with only mild risk.

One thing I like is that I can sort of choose what mood I am in at the time. If I want to feel good and kill lots of things quickly, I pop up to the Battle fields. If I feel like being "social" I do some side quests, or I make progress on the main story arch. When I get tired with one, I go to something else. It allows me to pace the game for myself.

Right now, I don't feel like I am suffering any shortage of resources, either gold or potions.

Right now, I would give the game a solid B+. It is worth the money and entertaining, but not a must play for everyone.

-gustavef

Joined: Jun 2003
veteran
Offline
veteran
Joined: Jun 2003
Quote
@DoritoOfDeath: Well if you hate the game that much why don't you return it to the store. Oww yes you won the game in the imprunner contest a bit difficult to return it then.

Hi DoritoOfDeath

You can't return the game because you won it playing Imprunner.
But if you find this game so boring i would be pleased to buy your copy.
Send me your name and address in a PM and i will send to you an internationnal order of payment by the post office.
With this money you could buy some other great game as Sacred for instance.


Quote
Larian could have put out a steaming pile of dog doodoo and you would defend it to the death.

I agree completely : Larian could have put out a steaming pile of dog doodoo and I would defend it to the death.
Kiya you're not alone ! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

Barta

Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
I didn't say I hate the game. I merely think it's a good bit less fun than Divinity was, and this can be traced to some serious design flaws in the basics of the game. There are some things that are better. For sure I'll play it and finish it. However I will have 2 copies when my free one arrives, so I could theoretically send it to someone who is unable to purchase the game for one reason or another.

Page 3 of 10 1 2 3 4 5 9 10

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5