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The combat seems a lot clumsier and much tougher, controlling two characters in what is essentially an action RPG ruins the flow of combat


If you prefer action RPGs, are you playing on the easy or action difficulty settings? Except for tougher fights or to target moving enemies easier, I don't pause that frequently.




I'm playing on Action difficulty, I don't necessarily prefer Action RPG's, but if there are multiple characters to control, I think some variation of turn-based should be an option. Black Isle/Bioware games utilized pause, but the combat in those games was of course much more strategic. BD uses the same fast-paced combat style as Divinity, but now the overall power of your character is split with the Death Knight, so it seems a little clumsy.

Generally, if the enemy is at or below my level, I don't pause that often either, but sooner than later the game throws higher level enemies, and my most recent trip to the battlefield to get stronger was a bust since the BF dungeon 2 is almost completely devoid of enemies for some reason. We shout "Calling all monsters!" and "Here, skellie skellie!" to no avail. It's dark and lonely. <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" />