I intended to buy beyond divinity, as I enjoyed divine divinity, and felt that with improvments in the right areas this could be a contender for best crpg 2004.

Out of curiosity I came on these boards to see what people thought of it, and also to see how the new features have been implemented.

It would seem that the majority of people are very disapointed with the game overall, although many obviously will persist with it having paid £30.

In particular it seems the inventory has been changed, the brilliant traits screen dispensed with, a death knight added which at times can be an inconvenience, and the battles involve lots of pausing.

On the plus side it would seem that combat has improved, in the sense that the hack and slash element has been improved somewhat, and replaced with more competative and less frequent battling.

Just wondered if the experience gained for solving quests and killing monsters is similar to that in divine divinity. In that game I found it unequal, as you could spend 2 hours completing a well thought out puzzle/quest and receive next to know experience.

Alternatively you can wander around killing things, and earn 100000 x's the amount of experinece for a difficult quest just by killing easy monsters.

Hopfully the fact that combat is now more difficult will have addressed this, but I feel it was essential that FAR MORE experience was awarded for completing quests.

Can anyone tell me if this is the case in beyond divinity?

Last edited by sammy22; 03/05/04 03:57 PM.