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There is no thinking involved in the skill system. You are pretty much forced to start out with one-handed combat and choose slashing/or something. If you ever want to do anything different, you have to do the ridiculous and unlearn it so you can go another route.


Depends on how you define "thinking". I didn't go for 1-hand, left my DK without combat skills until I got the 2-hand option. There is a German phrase/pun I can't translate very well, because of language differences but I'll try => decisions are a form of modesty.(entscheiden ist sich bescheiden)
I took a close look at all skills before I started the game, studied them and then made my decisions - to concentrate on a few. And then re-think and unlearn, if I made an error in my decision - and take the consequence by paying for it. It's not the game, it's me, the gamer. The game offers me several choices - I choose.
Char had 25 in bow, 6 in pickpocket, 1 in swap, 5 in hammer
DK had 25 in 2-hand slash, 4 in trap detection, 4 in disarming, 4 in identify.

I tell you what I think is silly, Dorito => being judgemental. You don't like the skill system => granted. But this does not mean this system is ridiculous - or lame to unlearn - you simply don't like it - that's all.
Kiya

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Hopfully the fact that combat is now more difficult will have addressed this, but I feel it was essential that FAR MORE experience was awarded for completing quests.


IMO, yes - the quest XP rewards are more balanced. An example => they range from 1944 to 13824 in the first act. From 15776 - 48256 in Act 2. By killing enemies in game and quest XP, I didn't need the BF much (played on easy, cause I concentrate more on quests than on combat)

Last edited by kiya; 03/05/04 08:23 PM.