sammy22; [color:"orange"]It would seem that the majority of people are very disapointed with the game overall[/color]
Most of the people who like the game are busy playing it, rather than posting that fact. The people who are most disappointed are the most vocal.
Greyclouds; [color:"orange"]The game itself is highly level based... however, try to fight a level 6 or 7 monster at level 5, and you will see the gameover screen VERY quickly[/color]
On about level 8 I did not have a great deal of trouble with the level 16 ghost you can summon on the first level of the citadel. It took a couple tries to refine my strategy so I wasn't using too many potions, though. The first time it showed up I wasn't even in combat mode, and the ghost appeared practically on top of one character, since I was ignoring my DK's warnings.
[color:"orange"]however, you will realistically invest in a specific combat skill and pray that your enemies will lack the resistances to said skill.[/color]
That wouldn't be the most effective strategy. For weapons you can select a couple different classes; for spells you can learn a variety and use curses to drop resistances so the elemental spells you know will work better.
[color:"orange"]as an enemy's luck can kill you instantly[/color]
I've had tough fights, but no instant kills in tactical.
DoritoOfDeath; [color:"orange"]Unlearn is completely silly.[/color]
You apparently want to learn all of the skills, with no possibility of making a poor choice for any given situation and believe the first skill you learn should be effective throughout the entire game. Email me the data.000 file from a save and I'll give you a few thousand free skill points. <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
[color:"orange"]Battlefield is just to take care of balance issues[/color]
I thought it was there for all the people who wanted monster respawning in Divinity, and all the action-RPG Diablo fans. If you don't like dungeon crawls, don't do them (I didn't).
Fireblade; [color:"orange"]Thus, it seems like the "unlearn" ability was hacked in. It really makes no sense and there's no storyline justification for it.[/color]
With many more options than you can take advantage of (hey, just like in real life) it is hardly surprising that there is a mechanism for redistributing skill points. Having this cost gold is simply a method to limit redistribution to a reasonable amount. There is no storyline justification for getting skill points in the first place.