Dorito, being an adult - and I mean an adult - excludes me from being a fangirl. I don't need to be judgemental, too. I know if I dislike/like something => this is not the same as labelling something being crap/ridiculous etc. It's simply my opinion and I don't need a judgement to strengthen this <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (insecure egos require this <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> )
I have been quite a while on this and on the old forum - so I took/read a lot of doodoo from gamers criticizing Div. And it amuses me to see praise now in points that were damned in former times: non-linearity vs linearity.
I was completely aware, the skill system would not find total approvement - and I can tell you my opinion => it's not simplistic - no fast food - involves time. As I am a fan of old RPG, I like this system - see? I played Sacred - was bored after 20 hrs, just me. Yes, combat becomes challenging there - but the quests? The interaction? Nope... not my cup of tea. Maybe yours? Then drink it - we can both be content then, right? Kiya
I've never played Sacred so I do not know if I'll like it. I also am a fan of Old RPG's, which is why I really liked Divinity. I started out with the old text based ones, moved on to ones like Ultima (Ultima 5 being my favorite)..The Legend of BlackSilver, Wasteland, Legacy of the Ancients...you name it I've probably played it. In fact, I just started playing Zangband off and on. Talk about complex. (www.zangband.org) I loved the interaction and quests in Divinity. I also love it in BD so far. I like more challenging combat, although they probably should have implemented a true turn based system instead when you think about it. What I don't love about BD comes down to 2 things right now. The skill system and battlefields.