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Dorito, I understand that you like being proven right but why reply to every post that "it's right"?

Anyway, you instantly try to destroy a reply from someone who has to say something positive (fanboys) while encouraging negative ones. What does that make you ? A hateboy? If you don't like the game, stop playing it and move on with your life instead of complaining on some forum just to criticise and to bring down the general atmosphere.

Me, I can't really comment on the game because I haven't got it yet. However I knew enough from playing the demo (I liked it) so if you did that then you #1 shouldn't have entered the competition and #2 even BUY it.

Now you'll probably attempt to destroy my reply as well and label me as a "fanboy", but honestely ; I don't care.

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However I will have 2 copies when my free one arrives, so I could theoretically send it to someone who is unable to purchase the game for one reason or another.

I am interested. In which country do you live ?

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Trolling it up..... Lalala <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

What's the next thread you want to ruin Dorrito boy? <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />


" Road rage, air rage. Why should I be forced to divide my rage into seperate categories? To me, it's just one big, all-around, everyday rage. I don't have time for distinctions. I'm too busy screaming at people. " -George Carlin
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sammy22;
[color:"orange"]It would seem that the majority of people are very disapointed with the game overall[/color]

Most of the people who like the game are busy playing it, rather than posting that fact. The people who are most disappointed are the most vocal.



Greyclouds;
[color:"orange"]The game itself is highly level based... however, try to fight a level 6 or 7 monster at level 5, and you will see the gameover screen VERY quickly[/color]

On about level 8 I did not have a great deal of trouble with the level 16 ghost you can summon on the first level of the citadel. It took a couple tries to refine my strategy so I wasn't using too many potions, though. The first time it showed up I wasn't even in combat mode, and the ghost appeared practically on top of one character, since I was ignoring my DK's warnings.

[color:"orange"]however, you will realistically invest in a specific combat skill and pray that your enemies will lack the resistances to said skill.[/color]

That wouldn't be the most effective strategy. For weapons you can select a couple different classes; for spells you can learn a variety and use curses to drop resistances so the elemental spells you know will work better.

[color:"orange"]as an enemy's luck can kill you instantly[/color]

I've had tough fights, but no instant kills in tactical.



DoritoOfDeath;
[color:"orange"]Unlearn is completely silly.[/color]

You apparently want to learn all of the skills, with no possibility of making a poor choice for any given situation and believe the first skill you learn should be effective throughout the entire game. Email me the data.000 file from a save and I'll give you a few thousand free skill points. <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />

[color:"orange"]Battlefield is just to take care of balance issues[/color]

I thought it was there for all the people who wanted monster respawning in Divinity, and all the action-RPG Diablo fans. If you don't like dungeon crawls, don't do them (I didn't).



Fireblade;
[color:"orange"]Thus, it seems like the "unlearn" ability was hacked in. It really makes no sense and there's no storyline justification for it.[/color]

With many more options than you can take advantage of (hey, just like in real life) it is hardly surprising that there is a mechanism for redistributing skill points. Having this cost gold is simply a method to limit redistribution to a reasonable amount. There is no storyline justification for getting skill points in the first place.

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Dorito, I understand that you like being proven right but why reply to every post that "it's right"?

Anyway, you instantly try to destroy a reply from someone who has to say something positive (fanboys) while encouraging negative ones. What does that make you ? A hateboy? If you don't like the game, stop playing it and move on with your life instead of complaining on some forum just to criticise and to bring down the general atmosphere.

Me, I can't really comment on the game because I haven't got it yet. However I knew enough from playing the demo (I liked it) so if you did that then you #1 shouldn't have entered the competition and #2 even BUY it.

Now you'll probably attempt to destroy my reply as well and label me as a "fanboy", but honestely ; I don't care.


I will destroy it only if they are wrong. How many times have I said I still like the game overall. I just have issues with some bad decisions by the design team. The bugs I can deal with or just wait for a patch. Basic design flaws they can really do nothing about. So the reason I will be so adamant about it is so they hopefully don't make the same poor decisions for Divinity 2.

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Dorito, being an adult - and I mean an adult - excludes me from being a fangirl. I don't need to be judgemental, too. I know if I dislike/like something => this is not the same as labelling something being crap/ridiculous etc. It's simply my opinion and I don't need a judgement to strengthen this <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (insecure egos require this <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> )

I have been quite a while on this and on the old forum - so I took/read a lot of doodoo from gamers criticizing Div. And it amuses me to see praise now in points that were damned in former times: non-linearity vs linearity.

I was completely aware, the skill system would not find total approvement - and I can tell you my opinion => it's not simplistic - no fast food - involves time. As I am a fan of old RPG, I like this system - see? I played Sacred - was bored after 20 hrs, just me. Yes, combat becomes challenging there - but the quests? The interaction? Nope... not my cup of tea. Maybe yours? Then drink it - we can both be content then, right?
Kiya


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How many times have I said I still like the game overall.


So why doesn't that reflect in your posts. I believe I haven't seen posts where you praise the game . If I was a new member douting if I would buy the game this thread isn't good advertisement . I value your opionions. idd the inventory is messed (also was in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />) but thats what happens when you use the same engine. I am shure they will fix it <img src="/ubbthreads/images/graemlins/div.gif" alt="" />˛ since it has a completely new engine. Same with otherthings. Why don't you write all your anoyances in a txt file till you end the game and then post them in the suggestion section as ONE post. You can also do the same with the positive points

Last edited by Morbo; 03/05/04 09:29 PM.

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DoritoOfDeath;
[color:"orange"]Battlefield is just to take care of balance issues[/color]

I thought it was there for all the people who wanted monster respawning in Divinity, and all the action-RPG Diablo fans. If you don't like dungeon crawls, don't do them (I didn't).


I haven't seen any respawning in the Battlefields yet...

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Fireblade;
[color:"orange"]Thus, it seems like the "unlearn" ability was hacked in. It really makes no sense and there's no storyline justification for it.[/color]

With many more options than you can take advantage of (hey, just like in real life) it is hardly surprising that there is a mechanism for redistributing skill points. Having this cost gold is simply a method to limit redistribution to a reasonable amount. There is no storyline justification for getting skill points in the first place.


Doesn't need to be a storyline justification for the learning of skills. Learning skills as you gain experience is a natural thing that logically makes sense to people. This even happens in real life. You do things, you learn things. However, "unlearning" things then retroactively learning different things is not something that can be justified at all in a "common sense" manner.

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Dorito, being an adult - and I mean an adult - excludes me from being a fangirl. I don't need to be judgemental, too. I know if I dislike/like something => this is not the same as labelling something being crap/ridiculous etc. It's simply my opinion and I don't need a judgement to strengthen this <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (insecure egos require this <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> )

I have been quite a while on this and on the old forum - so I took/read a lot of doodoo from gamers criticizing Div. And it amuses me to see praise now in points that were damned in former times: non-linearity vs linearity.

I was completely aware, the skill system would not find total approvement - and I can tell you my opinion => it's not simplistic - no fast food - involves time. As I am a fan of old RPG, I like this system - see? I played Sacred - was bored after 20 hrs, just me. Yes, combat becomes challenging there - but the quests? The interaction? Nope... not my cup of tea. Maybe yours? Then drink it - we can both be content then, right?
Kiya



I've never played Sacred so I do not know if I'll like it. I also am a fan of Old RPG's, which is why I really liked Divinity. I started out with the old text based ones, moved on to ones like Ultima (Ultima 5 being my favorite)..The Legend of BlackSilver, Wasteland, Legacy of the Ancients...you name it I've probably played it. In fact, I just started playing Zangband off and on. Talk about complex. (www.zangband.org) I loved the interaction and quests in Divinity. I also love it in BD so far. I like more challenging combat, although they probably should have implemented a true turn based system instead when you think about it. What I don't love about BD comes down to 2 things right now. The skill system and battlefields.

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Doesn't need to be a storyline justification for the learning of skills. Learning skills as you gain experience is a natural thing that logically makes sense to people. This even happens in real life. You do things, you learn things. However, "unlearning" things then retroactively learning different things is not something that can be justified at all in a "common sense" manner.


Nor does it happen in real life. I'd be very surprised if after learning how to use a sword well, you switched the battleaxe and all of the sudden forgot how to wield a sword effectively in real life.

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The thing is, the learning/unlearning makes it seem more like a game and less like a true living world that I am adventuring in. It's as if my character is just a computer with a certain number of card slots, I pull out the "one handed slashing damage" memory card and stick in a new "with shield shadow damage" memory card to take its place, and continue on my way.

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About the battlefields. I remember some one at Larian saying

"I good player can finish the game without entering the battlefields"

So basicly if you don't like em don't go.

I tought the price of unlearning skills is very high. It's not like you can make you mage a warrior in the middle of the game

Last edited by Morbo; 03/05/04 09:38 PM.

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How many times have I said I still like the game overall.


So why doesn't that reflect in your posts. I believe I haven't seen posts where you praise the game . If I was a new member douting if I would buy the game this thread isn't good advertisement . I value your opionions. idd the inventory is messed (also was in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />) but thats what happens when you use the same engine. I am shure they will fix it <img src="/ubbthreads/images/graemlins/div.gif" alt="" />˛ since it has a completely new engine. Same with otherthings. Why don't you write all your anoyances in a txt file till you end the game and then post them in the suggestion section as ONE post. You can also do the same with the positive points


The main reason is I don't want them to think everyone loves the new skill system and battlefields. They seriously need to sit down and look at them both for Divinity 2 if either were meant to be put into that game. While neither would prevent me from buying, playing and enjoying Divinity 2, I know many of us would be a whole lot happier without that new skill system. I still really don't see anyone praising the new system. A couple of people say it makes you think more. IMO it only makes you guess more.

In reality, the main thing that scares me about Divinity 2 is the move to 3D graphics. It's very rare that it's done well in an RPG. Spellforce is the only game I've seen have perfect camera angles and controls for a 3D RPG. Yes, I know it's part RTS too.

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I think the battlefields are cool, they should have just tied it into the storyline better instead of making it feel like something that was quickly hacked in. Touch a key and you can magically teleport there anytime, etc. Has to be a better way. Also, all of the bugs in the battlefields contribute to the feeling that it was a quick hack.

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About the battlefields. I remember some one at Larian saying

"I good player can finish the game without entering the battlefields"

So basicly if you don't like em don't go.

I tought the price of unlearning skills is very high. It's not like you can make you mage a warrior in the middle of the game


I haven't tried, but if someone could do this on Tactical mode, I would be pretty impressed. heh

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Your on. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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I will destroy it only if they are wrong. How many times have I said I still like the game overall. I just have issues with some bad decisions by the design team. The bugs I can deal with or just wait for a patch. Basic design flaws they can really do nothing about. So the reason I will be so adamant about it is so they hopefully don't make the same poor decisions for Divinity 2.


Its not about being right or wrong...your looking at it the wrong way.

I love the skill system, the only complaint I had was that purchasing new skills was kind of redundant. Now that I'm half way through Act III I have almost every skill I could ever want, so thats no longer an issue. The awesome thing is, my character is a mage right now, and I'm going for archer, so now I'm diverting points from mage skills into archery to make him a mage/archer.

How many games allow you the ability to change, or manipulate your class to fit your playstyle like I'm doing? I'm level 22, and my class will continue to evolve well into act 4 and probably all the way till the end. I think its a very unique system, that granted has its faults, mostly because its never been attempted before, but at the same time its a very fun system to use, and encourages experimentation. While it may not be perfect, its very innovative and I appluad the dev's for the courage to step outside the box and attempt something different.

There are bugs, and the game lacks polish in some areas (BF's mostly), but its challenging, unique, and above all else, fun. There certainly are things about this game I dont approve of, and it is by no means perfect, but its far from bad. I agree with you that the developement team needs to make some core design changes to make the game more user friendly, but I think in general there is alot more to praise here then criticize.


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One more thing about the battlefields is that from what I heard before the game came out it sounded like some totally randomly generated world with cool loot and monsters but what it really seems to be (now keep in mind, I've only been to the Act I battlefields so far, so maybe it changes later) is just a static area, but with a lot lower quality level than the rest of the game. The only "randomness" maybe is the actual dungeon walls (not sure) and which merchant gives out which quest. The above-ground world is static, each player will find the same thing at the bottom of the dungeons (just maybe in a different dungeon), and the monsters don't respawn. So, essentially, instead of fulfilling the promise of some randomly generated limitless world, the battlefields are--more or less--another static part of the game, just with a lot lower quality bar than the rest of the game. They seem like just an excuse to crank out low quality maps with nothing interesting on them. Calling them the "battlefields" means you can tell players they don't have to do them, but in reality, any serious player is going to want all the exp/equipment they can get, so they are forced to go through them.

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I will destroy it only if they are wrong. How many times have I said I still like the game overall. I just have issues with some bad decisions by the design team. The bugs I can deal with or just wait for a patch. Basic design flaws they can really do nothing about. So the reason I will be so adamant about it is so they hopefully don't make the same poor decisions for Divinity 2.


Its not about being right or wrong...your looking at it the wrong way.

I love the skill system, the only complaint I had was that purchasing new skills was kind of redundant. Now that I'm half way through Act III I have almost every skill I could ever want, so thats no longer an issue. The awesome thing is, my character is a mage right now, and I'm going for archer, so now I'm diverting points from mage skills into archery to make him a mage/archer.

How many games allow you the ability to change, or manipulate your class to fit your playstyle like I'm doing? I'm level 22, and my class will continue to evolve well into act 4 and probably all the way till the end. I think its a very unique system, that granted has its faults, mostly because its never been attempted before, but at the same time its a very fun system to use, and encourages experimentation. While it may not be perfect, its very innovative and I appluad the dev's for the courage to step outside the box and attempt something different.

There are bugs, and the game lacks polish in some areas (BF's mostly), but its challenging, unique, and above all else, fun. There certainly are things about this game I dont approve of, and it is by no means perfect, but its far from bad. I agree with you that the developement team needs to make some core design changes to make the game more user friendly, but I think in general there is alot more to praise here then criticize.



For the most part this is true. I'm really only criticizing the skill system and battlefields. Maybe I am leaving the good things unsaid too much.

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I agree to BF => I don't like them either, but I guess, some will. I have my fun in game.

And in RL => if I learn something and don't train it, I forget, lose my ability, my skill whatsoever (of course, over time).

I'll take NWN as an example now => I was a paladin, but wanted to learn thieving skills (lockpick). I had to take class restriction. Well, I didn't like this - but as the game devs had their system, I accepted it, stopped my pallie career and leveled up in thief.

In BD I can do as I wish - for a price, but I accept this, too.
Kiya

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