The skill system I prefer skill based RPG systems to class based ones. So this one was a treat. In theory, characters customizable to the extreme and the possibilities are limitless. I wish there was some cross skill similarities though. Meaning if I had 4 points in 1-H Slashing accuracy, I automatically get 2 points in 1-H slashing + shiled, and 1 point in other 1-H weapons, or some such. Likewise there could be similarities between, disarming traps and picking locks, extract and combine,... and so forth. Why would a grandmaster with a mace become 1 complete newbie when he gets a Shield in the other hand? Sure the technique is different but there are similarities.
Summoning Dolls I have not used them much but the concept is great. A mule, a kamikaze trap disarmer, cannon fodder all in one. Besides keeping them at low level allows to unlearn/learn very cheaply, having a versatile repair guy / identifier / alchemist, this way. Not to mention potentially a full fledged party member if one had skillpoints to spare.
2-Character party Again great idea. In most other solo-RPGs one is either alone, or having sub-human followers with no personality.
The music I tend to turn them off, or lower their volume in most RPGs, this time I really enjoyed them.
The humor & script Not much to say here. I like what Rhianna did with the dialogue and the Novelette, tying the divine one, beyond div, Raanaar, Riftrunning neatly.
The skill system This is not a copy paste error. The best thing (IMO) in beyond div, is also the thing I find most frustrating. In theory one has infinite possibilities to tweak one's characters. In practice, when one looks at the build that players who finished the game have, one sees that they spend 25 out of 35 points on their main 'weapon' leaving 10 points to customize and then out of those 10 many go to must have skills (detect traps,...). Raze is going to fall on me like a ton of bricks for this one but I wish there was 2 skillpoints per level, maybe even more every 5 levels. Balance issues could be solved by disallowing spending more points on one skill then one's level (ie to have 25 points skillpoints invested in your favourite weapon you need to be level 25).
Bugs Impossible as it is to deliver a bugfree piece of software, I find it inexcusable that things fixed long ago in the German version did not make it to the English version (Act 1 Dungeon 2, quests not disappearing after finishing them), and things listed as fixed in the patch readme actually aren't (Archey contest)
That's all. Please remember that I am just stating my opinion, not Truths and Facts.
"Gods don't like people not doing much work. People who aren't busy all the time might start to think."
T P