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I think the Larian crew is trying to dance as fast as they can, even when the music has lost its tone. I pre-ordered BD and I always live and stand by my choices, even when they do not meet my original expectations. That's not to say that BD didn't meet my expectations - it has surpassed them. I am having just as much fun if not more playing BD than DD.


I wish I was having fun, Faralas. I *did* buy the game, based on the strengths of Divine Divinity and the solid potential of the demo, but some 10 *hours* later, I just got out of Act 1, and my characters aren't any fun to play. Fleabit is right to be annoyed about his post being moved; I started an experience discussion in General this morning; it'd be interesting to see if it got moved, too.

The fun of building up characters who can do something other than swat weapons is missing in this experience, at least for me. My characters don't do anything but kill monsters a little more efficiently, and take a little less damage. Goodie. I understand the game gets a lot less linear after Act 1, but I'm so burned out of "click the monster," and that's *all* my characters can do, since I don't have the skill points or the mana to go mage.

Basically, I'm now stuck with a game that is no fun for me to play. I'm hopeful that some SERIOUS balance tweaks get done, preferably by increasing the effectiveness of skill points, giving you more of them, getting rid of junky skills, and getting rid of superfluous weapon skills (1H weapon <> 1H + shield). If not, I'll probably just fire up a hex editor and give myself what *I* think would be fair... but that's hardly the gaming experience I wanted to spend $40 on.


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.