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I have no problems with mana as a mage, its just not much of an issue, I always have plenty of potions, and can cast about 5-10 times before I have to drink a potion again.

5-10 spells isn't very impressive, you realize. Spell slinging in Divine Divinity was fun; I felt like Emporer Palpatine in Return of the Jedi, frapping legions of orcs with lightning bolts, then reanimating their corpses. All on less than a half tank of mana. The spell costs in BD appear to be so high that your mage requires an IV drip of blue potion.

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Making comments like Mages suck and fighters are weak...my fighter is strong and my mage kicks butt, so I cannot relate.

Fighters are strong -- just boring to play.

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I'm not refutting alot of the stuff said here, I agree there should be some changes to fighter skills and the way they work, but I dont know if more skill points is the answer.

If the skills were more general (i.e., slashing weapon mastery, none of this 1H/1H+shield/2H garbage), there would be enough skill points to make a fine warrior... but he'd still be a boring meatshield without any skills he could use beyond sneak and whirlwind.


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.