5-10 spells isn't very impressive, you realize. Spell slinging in Divine Divinity was fun; I felt like Emporer Palpatine in Return of the Jedi, frapping legions of orcs with lightning bolts, then reanimating their corpses. All on less than a half tank of mana. The spell costs in BD appear to be so high that your mage requires an IV drip of blue potion.
That's very well put! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
If the skills were more general (i.e., slashing weapon mastery, none of this 1H/1H+shield/2H garbage), there would be enough skill points to make a fine warrior... but he'd still be a boring meatshield without any skills he could use beyond sneak and whirlwind.
Same thing with the arrow skills. Who wants to play an archer that can only use one kind of arrow...? But you don't have much choice, if you want to get keep your bow skills high enough for use in later acts. The skills focus is too narrow. It's grim, it's no longer much fun.