But yeah, disagree though we might, it's fun talking to you -- try a warrior for a little while, and you'll get the hang of what act 1 was like for me; point-click-chop. I'd like to try a mage (maybe leave the warrior on constant AI) -- what skills should I focus on?
Well, I'm no expert since I'm still trying to muck my way through the first act but I started out beefing up my strength and intelligence straight off the bat. Neither one of my characters has any skillpoints in Warrior training except for craftsmanship (Identify, repair). And the DK is pretty good in melee even without the training, though he pretty much is a hacker. My character, is a wizard who also has no warrior training but wields a pretty good bow. In other words, I cannot access the skillpoints to train my characters as warriors. I just might take you up on your suggestion and try playing act 1 as a fighter who uses no magic (except for the survivor skills).
I know I've posted this already somewhere else on this board, but when creating spells in BD, I've found it best to save my level up games and take time to experiment with spell creation before committing to a particular one (i.e., focussed missile v. instant). And, as a general rule, I always create a good, old fashioned fire spell in any RPG I tackle. Often times that's all you need in the beginning. Monsters who are immune to fire usually spawn toward the middle or end of games thereby increasing their difficulty. Then again, I've been proven wrong using this theory.
But when creating a good mage, I concentrate on intelligence, agility, speed, strength and constitution. Those are the 5 major areas where I dump those skillpoints. Anything after that is icing on the cake (for me). <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
It's been a pleasure, as always. Talk with you later, Bif! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />