"But you're practically demanding that the developer change the skillpoints to your specifications and only THEN will you buy the game. LOL"
Um.. I really didn't expect them to make a gameplay change on my behalf alone, I was simply trying to stir the pot to see if any other prospective buyers felt the same way.
"Btw, what about those of us who like things the way they are? Hmmmm?)"
If there were a system where you could *optionally* buy skill points, you could continue to play the game as you are, it affects you not at all. Right?
"wait.. let us buy skillpoints!
you can't - you don't have the game."
I couldn't even if I had the game.
"Both of my characters *really* are mages and the spells rock!"
Ok, question for you then. Could you please tell me how many spells there are (approximate is fine), and how many you:
1. Specialize in. You rock critters socks using these spells.
2. How many you can put just one or two skill points into and still have it be effective for a good portion of your characters life?
The only problem I would have is if my mage was super gimped. Unable but to say, specialize in a couple of damage spells, and a very small handful of additional spells that were rather ineffective after a short period of time. Is this a problem, or are you able to have a versatile arsenal? And if so, is there a few skill points left over for additional skills not related to mage-dom?
Thanx for any info.. this is the sort O stuff I would like to know.
As far as being an editor, I wouldn't bother looking for errors in my posts, they are bound to be so full of them you will go nuts trying to correct them all. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />