Fable, I will post the damage my archer makes this night (am at work). As for fixing lockpick => I'm sure this will be done.
About fixing pickpocket => NOOO, it's fine as it is! I have lvl 3 and can pinch 3x high leveled stuff. I only go for money and my splitting arrows - and if I find a nice charm. I like it the way it is.
In earlier versions (1.0/1.1) I could even steal quest items and keys - but this was "fixed" <sniff>. I didn't need to kill floogie for the stupid football - now I have to, if I want to fulfill the quest - so, in later versions I refrained from doing this quest. I could enter a locked room in Act 3 by stealing the key - now I can't. No clue, how to get that either. In earlier versions I could right click on an item - use "give to" and get what I wanted. I only needed lvl 1 for this - now I have to use more precious skill pts. Yes, it was overpowered - I agree - but it was fun! And no one was forced to use it. I could even steal money from monsters. Please, don't propagate a fix to make it more difficult to steal (if I understood you correctly).
What might be a fix for you - is spoiling fun for a cleptomaniac as me <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
Really, is it a game for upright paladins only? Not for me - it's a world at war in Nemisis - and I would like to thieve my through.
Ah, well, I can if these "fixes" continue, I can simply re-install my German version and play it with 1.1 (kept all patch versions) <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> - ok, I have no large BF trader items respawn or all these high skills, changing every act - so what? I could not steal large amounts of money or wade in potions - so what? I could enter the BF to trade at any time, I did not have these crashes - ok, I have no pyramids in Act 3, so what? I didn't miss them at that time. AND: I have my inventory as it was - the way I liked it. Yes, there were monsters missing in some BF end levels - so what? And quests turned blue again there => so what? They get erased anyway by moving on. And about the missing luck boost for the mushroom in Act 2? Bah, didn't need it. Yes, I had a plot stopper and had to take care to keep linear order => no prob for me. I know how to do it. And at that time, I had the holy water to make unlimited potions at a reasonable stats change, not overpowered. Had to gather plants very patiently for this. Kiya