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member
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OP
member
Joined: Mar 2003
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What skills are REALLY good? I mean that i should get? I know that there are some skills i get for free, but i dont know what those are? Anyone care to assist?
PINEAPPLE!!!!
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enthusiast
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enthusiast
Joined: Mar 2003
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Freeze is awesome, the hardest fights become a piece of cake if your opponent is just a frozen statue. Repair will save you a lot of money. Hail is brutal, I just pray nobody will ever use hail against me <img src="/ubbthreads/images/graemlins/crazy.gif" alt="" />
There is always hope
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stranger
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stranger
Joined: Mar 2003
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Put 1 point in Embrace Shadows. Why you ask? INCOMING SPOILER * * * * * * * Embrace Shadows has a really neat bug. Have it as your skill and right-click any NPC. As long as you're in the dark, you will turn completely invisible. Better yet, as long as you stay in the dark (caves, houses w/o candles, etc.) you can attack, STEAL FROM MERCHANTS, cast spells, etc. without being attacked!
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veteran
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veteran
Joined: Mar 2003
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Free Skills derived from SpiderDude's help topic: - Trader's Tongue: In the blue boar inn at the bar you will find a man named EL'GAMMON. If you talk to him he will try to sell you useless goods. Buy all of them until he doesn't have any left and then talk to him again. - Trader's Tongue: 3 books in the Merchant guild library. 1st book, bottom left-hand room, middle table. 2nd book, on top of bookshelf in north part of same room. 3rd book, northwest door, behind one of the covered chairs near the north wall. - Identify item: gained from doing the broken wheel quest for the stuck cart drivers. - Alchemy: do easy quest for the alchemist in the dark forest. - 2x Restoration: learn from Goemoe in Aleroth after you heal both sick soldiers and learn from the statue in Nericons garden after answering its riddles. - Lock pick: learn from rob after joining thieves guild, or evade trap or pickpocket, you have the choice - Lock pick: talk to the guy in the thieves guild base, take him on the bet, and unlock four doors, which requires you have 4 lock pick. Talk to him again, and he is impressed, and will teach you one level of lock pick, so you can open the last and fifth door which needs 5 - Aura of command: side with the bees when you go to retrieve the imp council member. - Banish: Summoner in Verdistis. (Thank you Sir_Toejam:)) - Bless: Save the kid from Vampire in the Dark Cave, then help Knight fighting Trolls. - Restoration: Tell Mardeneus who killed George and why. Kiya
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enthusiast
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enthusiast
Joined: Mar 2003
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you also find a skill in the sewer under the merchant area, can't remember the name. All you need is telekinse, which is also a good skill anyway.
Last edited by Engineer; 10/03/03 10:38 PM.
There is always hope
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member
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member
Joined: Mar 2003
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minor correction: summoner in Verdistis teaches the spell "banish" instead of summon demonic aid. Here's a shameless plug for being able to go back and edit your post...
Last edited by Sir_Toejam; 10/03/03 10:40 PM.
SPOOOOON!!!
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veteran
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veteran
Joined: Mar 2003
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No edit possible, your correction must do, Toejam, sorry. I hope it will be possible to increase edit time. Kiya <img src="/ubbthreads/images/graemlins/crazy.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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The FAQ says that editing you post is possible for one hour.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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enthusiast
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enthusiast
Joined: Mar 2003
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there is also a Polymorph skill book in a cave with a lich waaaay over to the east below the Dark Cave and above the Dwarven Village.
The universe is expanding -- that should ease traffic.
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journeyman
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journeyman
Joined: Mar 2003
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A lot of skills you need, but just 1 point will generally suffice.
Repair: Unless the item has a particularly low durability (those pesky 1/1 items), you can keep anything functional with a point spent in this skill. Don't bother having people repair your stuff; it'll soak you for $ in no time.
Alchemy: A point should probably do it, 2 tops. Minor restorations fill up 50% of your mana and health, and you can make those from easily bought minor healing and magic potions. 2 points, and you can make your own minor healing and magic potions... provided you have vials. Out of curiousity, what do you do with the vials when you mix two potions or drink one?
Poison weapon: 1-2 points. Useless later in the game, tapping an orc with a poisonous stick and just running off works wonders.
Skeletal Wall: 1 point. It's a great distraction skill; there's 5 of them, and since they're the new target on the block, your foes will fight them immediately, and leave you alone. Consider it a "Look over there!" skill to get the heat off of yourself.
Reflect missiles: 1 point. For some reason, this seems to work much better than it is supposed to. Additionally, if you have a poisoned weapon handy, every arrow that bounces off of you will take away one poison charge, and you can kill those pesky elite crossbow orcs by just standing around and being a pincushion.
Elven sight: 1-2 points is enough to see everybody around you.
More?
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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member
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OP
member
Joined: Mar 2003
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SO far so good! Keep up the suggestions! For all us slight n00bs out here! <img src="/ubbthreads/images/graemlins/laugh.gif" alt="" />
PINEAPPLE!!!!
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member
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member
Joined: Mar 2003
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[color:"yellow"] Freeze, Meteor Strike and Lightning for magic combat. Lock Pick, Telekinesis and Pick Pocket for quests and grabbing stuff. Augment Damage and Sword Mastery for physical combat. Of course, you can always use Magic Shield to reduce the effect of your enemy from hitting you and casting spells on you.[/color]
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member
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OP
member
Joined: Mar 2003
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Working on all of those <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> although most games i play that have telekenisis seem to be cheapend by the ease of which that makes the game.
PINEAPPLE!!!!
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journeyman
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journeyman
Joined: Mar 2003
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TK's not terribly useful; there's only a few parts in the game where the treasure is inaccessible except with TK... and usually, the treasure's nothing but a bunch of gems anyway. Lockpick will work in the one instance where TK is needed to finish a quest.
Don't bother with Pickpocket. You can turn into a giant spider with the Spider statue and kill the NPC you need to pickpocket for free.
Other fun skills: Poison Cloud (1-2): You can't aim this at a friendly character... but you can aim it near them. Since you're not technically attacking with it, you can poison people to death relatively quickly with this skill. It doesn't do very much damage, but it's hilarious to lob this spell into a crowd of civvies and make them run around with blue numbers flying out of their skulls. >:) Pretty useless against monsters, though.
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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member
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OP
member
Joined: Mar 2003
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HEHE Kill Murder Maim, GENOCIDE! <img src="/ubbthreads/images/graemlins/laugh.gif" alt="" /> Roxers! <img src="/ubbthreads/images/graemlins/grin.gif" alt="" />
PINEAPPLE!!!!
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member
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member
Joined: Mar 2003
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[color:"yellow"]I believe you need Pick Pocket to complete the first test to get into the Thieves Guild [/color]
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member
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OP
member
Joined: Mar 2003
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PINEAPPLE!!!!
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journeyman
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journeyman
Joined: Mar 2003
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[color:"yellow"]I believe you need Pick Pocket to complete the first test to get into the Thieves Guild [/color] Not true; if you just kill the guy, the amulet will dump out along with the other stuff he has in his pockets(es). Just bite him and herd him away from the crowd, then polish him off (he's got like 20 hit points, so it won't take a lot of work). I suppose that sort of approach would be better suited for an entry test into the assassin's guild, but meh, it gets the job done, right? <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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member
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member
Joined: Mar 2003
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[color:"yellow"]If you say so. I already used Pick Pocket on him way back when I had to get his item. I haven't used any of those spider or cat thingys. [/color]
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stranger
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stranger
Joined: Mar 2003
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As far as divine skills go, put 5 points into the stat boosting one, i forget its name. dont bother with any of the others. Also, 5 points in sword mastery and another 5 in augment damage and you'll be dishin out the pain in no time
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