Some stuff I would fix as of end of Act II:

1. Attacking animals (frogs, the pig things, rats) make them all unattackable please!

Theres no need to attack them, they are level 3 or lower and yield no exp, they are just a nuisance as I have to deal with them in major battles and sometimes my guys waste turns on them and I die as a result.


2. Include more information in the quest entries, more often then not it will not mention who gave you the quest, just that it was A Imp, and that doesnt help much, and results in me having to dig through my conversations (which are at about 175 right now) for half an hour, or look to the forums. smirk


3. Provide more information (If only basic) on charms and crystals (And Alchemy plants for that matter, something like, "Beneficial to your health" on the red plants), its one thing to let the player experiment, but with absolutly no clue as to what they do, you become reluctant to use them, and that defeats the purpose of having them entirly.