With respect to gold, there are really only two kinds of RPGs: those where gold is so common as to become meaningless (everything that is for sale is essentially free), and those where gold is restricted in availability, which means you have to make some choices. BD has taken the latter path, and I personally think it's the right move. I have to think carefully about which skill paths I open up, at least at this stage in the game.

It's not required to pick up every leather helm you see and cart it around, you know <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />