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With respect to gold, there are really only two kinds of RPGs: those where gold is so common as to become meaningless (everything that is for sale is essentially free), and those where gold is restricted in availability, which means you have to make some choices. BD has taken the latter path, and I personally think it's the right move. I have to think carefully about which skill paths I open up, at least at this stage in the game.

It's not required to pick up every leather helm you see and cart it around, you know <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I agree that those games that give you millions of gold make earning money meaningless, but the problem I'm finding in BD is that the merchants don't have much equipment for what my party is skilled in, and they don't have enough money for us to "trade our skills" so to speak, so it turns into a catch-22 situation. You can't benefit from the equipment they offer because of the skills you chose (and their inventory never changes, apparently), but you can't change your skills because you don't have the money to do that either.

They should either lower the fee for learning and un-learning the skills in the battlefield, or update the merchant inventory on a regular basis. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />