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With respect to gold, there are really only two kinds of RPGs: those where gold is so common as to become meaningless (everything that is for sale is essentially free), and those where gold is restricted in availability, which means you have to make some choices. BD has taken the latter path, and I personally think it's the right move. I have to think carefully about which skill paths I open up, at least at this stage in the game.


My wish is that the gold one pays for training appears in the NPC's inventory (which would really make sense), so one could trade back some or all of it. Either that or the ablility to pay for training with goods.


"Gods don't like people not doing much work. People who aren't busy all the time might start to think." T P