From what I have seen of the maps and other related info, Beyond Divinity seems to be nothing more then a dungeon crawl. Why did the developers decide to go this route? Part of what made the first Divinity great was the wonderfully crafted wide open fantasy world. It doesen't look like you have that here. I honestly feel like if I had wanted to go from dungeon to dungeon to cave to dungeon I would play Diablo.

So what happened guys?