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How can you miss an entire dungeon in the first battlefield being empty??
And why make it so if I've DETECTED THE F**KING TRAP, the pathfinding still walks RIGHT THROUGH THEM and the traps are INSTANT F**KING DEATH??
Jesus christ. It's a good enough game but shipping it in this state is seriously making me reconsider my game.


There's about 500 more bugs than that that should've been easily detected by competent testers.