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kk so i search for 2 hours yesterday for mushroom cave with stone blocking it in the alchemist forest section no joy, so i look here follow instructions look at the map in beyond divinitys website, goto the flagged area.
Only im at that spot my map show 2 stones next to each other, so does beyond divinitys map only for me there is only one actually on the screen and it isnt selectable wtf is going on ;/ i tried clicking around where the second stone should b and i cant stand there so its there but invisible???

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The cave is number 4 on this map.
After you have talked to the alchemist and gotten the quest to find the ingredients for the cure, there should be a cut scene conversation with the Death Knight as you approach the rock, where you can select the option to move it out of the way, revealing the cave.


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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I never got a cutscene when i got to number 4 on the map ;/, installed the patch before i started playing the game. dont think i can be bothered to start game agin if thats a game stopping bug, only other place on map i havent been is the second teleport site at 5 cant work it out.


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Try going back to the alchemist and talking to him again. Perhaps going through the speech options about this quest again will trigger the cut scene.

Did you notice that the triangular teleporters point to the direction they will send you?
hint <span class='standouttext'>Spoiler : </span><span class='spoiler'>When you are on the mainland, the eastern island teleporter is pointing to the western island...</span>

major <span class='standouttext'>Spoiler : </span><span class='spoiler'>Use the triangular teleporter to get to the eastern island and drop a teleporter pyramid there. Take the teleporter pad back to the mainland, and use the other teleporter pyramid to get to the eastern island, without changing that triangular teleporter's orientation. Tossing a teleporter pyramid onto the eastern island directly might work also, but I didn't try that.</span>

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I am sorry - but in the German Version 1.3 there is the same bug!!!
There is no second stone , no cut scene or anything else!!! <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


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O.k i worked out what happened it should be a stickied warning if you pick up any of the reagents for the cure or visit the stone area before you tak to alchemist it screws up the whole thing ;/

Someone kindly sent me a save just before start of act3 its a differnet character but saves me the hassle of starting the game again.

Last edited by Jamias; 03/05/04 07:58 PM.
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O.k i worked out what happened it should be a stickied warning if you pick up any of the reagents for the cure or visit the stone area before you tak to alchemist it screws up the whole thing ;/

Someone kindly sent me a save just before start of act3 its a differnet character but saves me the hassle of starting the game again.


So this happened too me too. Very akward. Must I do this quest? The Alchemist did have a visit from the Shaman and I seems to think that I was locked up by the Shaman while none of this did happen. How to solve this feature? Restart game is not that funny I have more games to play <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

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Yes, it's part of the main plot - you have to solve the alchemist quest - though I don't quite understand your sentence.
Are you locked up under the stone? And can't ascend anymore? if so => part of the plot.

Last edited by kiya; 03/05/04 09:01 PM.
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Yes, it's part of the main plot - you have to solve the alchemist quest - though I don't quite understand your sentence.
Are you locked up under the stone? And can't ascend anymore? if so => part of the plot.


There is just 1 stone. I did as the other guy before mentioned pick up an ingredient before I talked to the Alchimist. So I am standing at the place where the map indicated 2 stones next to each other but in 'real' I see only 1 stone.

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Yes, I understand now - this 1 stone/2 stone means this => the stone moves in a cut scene and reveals a pit, therefore the automap has 2.

Do you have to replay a lot in the fire area?

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Yes, I understand now - this 1 stone/2 stone means this => the stone moves in a cut scene and reveals a pit, therefore the automap has 2.

Do you have to replay a lot in the fire area?


I did not have the cutscene, nor is there a pit.

Fortunatly I did find a savegame from sundaynight where I am fighting the Paladins on behalf of the Necromancer so I play from there on in the hope to avoid these nasty programtraps in the future <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" />But there is a moral-problem as well. I have to sell this game, what do I tell the people? Beware of the bugs, look at the forum before entering an area?

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But there is a moral-problem as well. I have to sell this game, what do I tell the people? Beware of the bugs, look at the forum before entering an area?

What did you tell gamers about Div?
The game is linear in some parts - I hope, the Larians will be able to loosen this a bit - but I have no clue, if this is possible. And telling them to look at the forum (if they're stuck e.g. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ) wouldn't be a bad idea.
I played the German version, my probs were minor - but I'm the cautious kind - I look at the quest log - look at the dialogues - make my notes - and try to understand Larian story logic. I understood at once that the chieftain's son and his request to see the alchemist was vital (main plot), why? Well, because he said this: If you help us, we help you to escape. So, I searched for him first.
Kiya

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Okay this is so LAME. I have no save and I am utterly screwed unless a patch fixes this, but based on past performance it'll be a 'restart act 2 to install fixes' job. I just haven't got the time to replay from the start.

Frankly Larian and their QA team should be ashamed of themselves for such a problem. It's just pathetic the way the games industry works now....ship an unplayable pile of junk and maybe patch it later.

I think it's time to see what returns policy my retailer has.

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I understand your anger, BenWright - but I disagree with the "pile of junk". Your English version already has 2 patches included. The German came out in 1.0.
Please, mail your prob to the Larians, to give them the opportunity to fix it.

I would like to try out myself if I can do it - but I only have a German version right now - ordered the EV, but have to wait a bit.

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But there is a moral-problem as well. I have to sell this game, what do I tell the people? Beware of the bugs, look at the forum before entering an area?

What did you tell gamers about Div?
The game is linear in some parts - I hope, the Larians will be able to loosen this a bit - but I have no clue, if this is possible. And telling them to look at the forum (if they're stuck e.g. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ) wouldn't be a bad idea.
I played the German version, my probs were minor - but I'm the cautious kind - I look at the quest log - look at the dialogues - make my notes - and try to understand Larian story logic. I understood at once that the chieftain's son and his request to see the alchemist was vital (main plot), why? Well, because he said this: If you help us, we help you to escape. So, I searched for him first.
Kiya


Divine Divinity was okay. I told the people I liked the game and they bought it. I must say I like this game too, it is more linear then Divine was, but there is a reasonable amount of freedom in the acts so far except for this 'mushroom' bug.

It is not a programming bug it seems to me they made an error in the script.

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Frankly Larian and their QA team should be ashamed of themselves for such a problem. It's just pathetic the way the games industry works now....ship an unplayable pile of junk and maybe patch it later.

I think it's time to see what returns policy my retailer has.


<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> Well I do not blame Larian for this. I have more reason to believe that CDV is the cause! Gamestudios with longrunning projects depend for their financing heavy on the publisher in casu CDV here. CDV asks them does the game run? Larian then answers truefully YES, CDV will say: okay then we can ship it! (And make some cash because we made some stupid decisions (f.i. cancelling Imperium Galactica 3, which is now picked up by HD-Interactive and will be released in September 2004). It is the publisher fault, not the gamemakers fault. We should finance the gamemaker directly it is a better system. I am playing Fate 2 a game made by a German programmer who does this as a privat project and the game has no bugs in it even if it is not finished yet, the guy depends completely on money people are willing to send him! But it works out!



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I disagree to both previous posts. A car that doesn't run could be described as a pile of junk wouldn't you say <img src="/ubbthreads/images/graemlins/think.gif" alt="" />. And I whilst I agree that Publishers pressure can cause a game to be released prematurely (look at what Atari have done to Troika) it up to the developer to have a realistic development plan and timescale in place. Besides, they held back the English release for a month to do new voices, so it's not like they had a rush. In addition, despite the high levels of support (which they deserve some credit for), Larian have still not fixed things that the first German Patch claimed to have fixed. The archery quest and the empty dungeon bugs for starters.

What I can't understand is that DD, which was developed from scratch, had far less problems, and those it did have were fixed first time. BD was a rebuild of DD, and it's patches are failing to fix what they say they are fixing.

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Ben, again - I can only talk from the German version: I patched from 1.0 to 1.1. to 1.2 to 1.3 => I did not run into probs those had using the patch 1.0 to 1.2. But I know, Larians have fixed saves - please, reconsider my suggestion?
Kiya
My knowledge does not include BF probs - I don't visit them much.

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and it's patches are failing to fix what they say they are fixing.


This is driving me crazy!! I loved <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> so I could not wait for this game to come out.... my mistake for being impatient I guess <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

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Ben, again - I can only talk from the German version: I patched from 1.0 to 1.1. to 1.2 to 1.3 => I did not run into probs those had using the patch 1.0 to 1.2. But I know, Larians have fixed saves - please, reconsider my suggestion?
Kiya
My knowledge does not include BF probs - I don't visit them much.


I'm increasingly thinking parts of the English patch is somehow older than what it claims to be, 1.32.

So far I've had the following.
Hangs on Imp Hero admirers scene
Empty BF dungeon
Archer Quest
BF quests reappearing
BF Map Dungeon flags appearing.

All 'fixed' in 1.32
Looking at the german patch changes it might be only equivalent to German1.1 perhaps?

I'll carry on playing around the imp vilage since I 've still get a bit to do yet and I'll give Larian a few days to post info about potential new patch changes before I decide whether to mail my save to them

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OK I'm scared to death now as I just reached Act 2.

Could someone CAREFULLY EXPLAIN what causes this bug? I've been in the Alchemist's house and run quests from it... does that break it? Or does going into the Shaman's hut and taking the "Alchemy Materials" before talking to the Alchemist break it? Or is it something else entirely.

This is really, really critical. If it's something I've already done, I need to start finding an old save fast.

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