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But there is a moral-problem as well. I have to sell this game, what do I tell the people? Beware of the bugs, look at the forum before entering an area?

What did you tell gamers about Div?
The game is linear in some parts - I hope, the Larians will be able to loosen this a bit - but I have no clue, if this is possible. And telling them to look at the forum (if they're stuck e.g. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ) wouldn't be a bad idea.
I played the German version, my probs were minor - but I'm the cautious kind - I look at the quest log - look at the dialogues - make my notes - and try to understand Larian story logic. I understood at once that the chieftain's son and his request to see the alchemist was vital (main plot), why? Well, because he said this: If you help us, we help you to escape. So, I searched for him first.
Kiya


Divine Divinity was okay. I told the people I liked the game and they bought it. I must say I like this game too, it is more linear then Divine was, but there is a reasonable amount of freedom in the acts so far except for this 'mushroom' bug.

It is not a programming bug it seems to me they made an error in the script.

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Frankly Larian and their QA team should be ashamed of themselves for such a problem. It's just pathetic the way the games industry works now....ship an unplayable pile of junk and maybe patch it later.

I think it's time to see what returns policy my retailer has.


<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> Well I do not blame Larian for this. I have more reason to believe that CDV is the cause! Gamestudios with longrunning projects depend for their financing heavy on the publisher in casu CDV here. CDV asks them does the game run? Larian then answers truefully YES, CDV will say: okay then we can ship it! (And make some cash because we made some stupid decisions (f.i. cancelling Imperium Galactica 3, which is now picked up by HD-Interactive and will be released in September 2004). It is the publisher fault, not the gamemakers fault. We should finance the gamemaker directly it is a better system. I am playing Fate 2 a game made by a German programmer who does this as a privat project and the game has no bugs in it even if it is not finished yet, the guy depends completely on money people are willing to send him! But it works out!