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Just a sidenote : You as the player don't know what a shadow sword is, but not neccessarily the Character. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

The Character might probably know int his Universe what "shadow damage" is. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Well it looked like a sword and swung like a sword so I figure it would use the same skill set as a Sword. This goes extra for a set of 4 elemental sword I found in act 2. They all need a different skill to uses then a regular sword despite looking like a sword.

If a club made from a thighbone does bone damage and needs bone skill, why doesn't a wooden club do wooden damage and needs wood skill. Perhaps the Morning Star needs Metal skill and does Metal damage! I can understand the technical reason for doing it because keying a skill to a damage type to a damage resistance is the easy why to do it. Games wise it makes no sense though. Ideally a skill would be keyed to a weapon type and the weapon would do a mixture of damage, so the shadow sword would do half slashing and half shadow and a normal sword would do just slashing.