3.) Financial limitations and pressure from the investors:
This is not my problem.
<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
Yes it is OUR problem.
The investitors rules a lot of things not only games but also music, cinema, books ...
First of all they want to make money, they don't care about the quality of the products and they don't care about us.
I read this in Gen4 a french magazine, it is a a little part of an interview of Benoît Sokal :
[color:"yellow"]Gen4 : Un développeur m'a dit un jour qu'il était obligé de développer des jeux en 3D, car la société éditrice ne sortirait pas le produit sans coller le logo 3D sur la boîte.
Benoît Sokal : Oui les gens qui ont le pouvoir de décider ne sont pas très intelligents, ils réagissent trop au cours de la bourse.
Vendre 500 000 Sybéria, moi je trouve ça magnifique. Si tout le monde attend un Tintin pour faire de la BD, il n'y a plus de BD. [/color]
Translation :
[color:"yellow"]Gen4 : A game developer told me one day that he was obliged to develop 3D games, because the editor would not release the product without sticking the logo 3D on the box.
Benoît Sokal : Yes people who have the capacity to decide are not very intelligent, they react too much to the money results of the financial places.
To sell 500 000 Sybéria, I find that splendid. If everyone waits for a Tintin to make a comic book, there is no more comic books. [/color]
Barta