Ok : I'm obiviously at the end of the first act and I still don't get it.
My DN is a warrior and seems ok (except he hits slooowly and miss a lot)
My hero is a caster and is just a looser. With it's 31 int he can't send more than 5 or 6 fireballs (level 5) before having to use a poker to hit the opponents (this is efficient for Samuel's guards ... still ... it doesn't feel very wizard-like). (Beside, they do not do a lot of damage)
I could use mana potion, but they are in limited supply.
I guess I don't get the magical system of BD. It seemed more efficient in DD. (I was able to slaughter the whole orc camp by waves back then). Here it looks I have to spend a skill point to create a spell. That would mean I could create 2 level 5 fireballs and, basically, weaken my char. (I know you can 'unlearn' but at a given price)
I like the build-it-yourself magic (like in a few older games and a future MMORPG), but usually you train the ability to go up to a level, then build the spells from it. That feels so weird I'm pretty sure it's just me; that I don't understand the magical system, that it's actually fine and have nothing to do with what I think.
And what about the merchant money ?
What I'm supposed to do with the load of hardware I've looted ? Trash it ?
Merchants are poor. I was only able to get about 30000gp from them.
I've though about training in everything possible for all my chars in order to reload them and continue to sell them stuff (with the "infinite-train-X" bug, it would have been easy to convert weight into money) but after a 5000gp train, the merchant still only has 65gp.
Oh yes, one more thing : the CD. Each time I launch the game, it looks the copy protection takes more time as my DVD drive suffers reading it. Anyone else got that ?