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Anyway, despite my core belief that warriors should be primarily melee fighters, my DK is going to sleep with his crossbow under his pillow from this point forward.


As I posted in the impressions thread, I have similar beliefs from a roleplay standpoint. Same goes with the agility being more important than strength. I really can't see a 6'4", 260lbs, muscle-bound (and stupid) barbarian doing the highland fling or making Bruce Lee noises whilst flying about the screen doing karate-kicks. It's just preference of roleplay... I have very set ways my characters are, because I use them in all roleplaying games (male and female chars). My 'paladin' Knight wont use a bow, only the 2-handed sword all the way (even if it means I die a lot). No magic except restorative etc. It's just preference and i'd rather run from a battle than be forced to fight in a style that voids my preferences of roleplaying, purely because a mob is too hard to beat in one way or another.

That's also why I love Divine Divinity so much, it's the only game with the freedom to make my characters as I want them (except looks perhaps).

There is no harm in running, it's just another strategy. Nobody says we have to beat every monster in the game, it's merely exp.

I sometimes wonder if I play too many RPG's. <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" />


====== Monkeh see, Monkeh do.