Er.,.... so I've just said to the alchemist in act 2, take me back to the village. Which sets off an unstoppable chain of events leading to the entire village being killed. Which means all my unfinished quests will remain unfinished. I don't like preaching game design, but COME ON. give the player some warning that doing a simple action will actually have massive consequences resulting in the ending of all his quests. I almost want to scrap the game and start over, with this knowledge. It's like all the instant death traps lying around. This is just bad game design.