I'vnt downloaded the patch yet, but if herewith we gain tons of money and items, I'm not really interested in. Fun is gone if you can buy anything you want and healing up as much as you want.
With 1.32 there are maybe some bugs, but none are major to me, so I probably stay with it.
I'm with you on the pickpocketing thing: if a bug removes the challenge of a game, abusing it leaves the player that much poorer, in the end. It's easy to beat the world record for a 4-mile run if you're behind the wheel of a car--but somehow, the thrill is lacking when you've done it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Still, I would not suggest sticking with the 1.32 patch. There are many improvements and bug fixes that make the game more playable. What really needs fixing, at this point, is pickpocketing itself. The idea that anybody can grab multiple items or even a single large item from a merchant's inventory breaks the game's illusion of reality. At the most, you should be allowed to grab one item chosen randomly but of increasing value with an investment of more skill points, in my opinion.