I adored Divine Divinity. And the name cracked me up. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But it sounds like the skill point system is wonky. I mean.. the *idea* is wonderful! What a great way to specialize a character! The implementation is poor. You should be able to have enough skill points to do a few things.

IMO.. an example:

As a warrior, I should be able to completely specialize in a couple of weapons type. I mean sheesh.. I'm a warrior! Or, I should be able to completely and utterly specialize in one weapon type, like swords. I should have enough skill points to make people shudder in fear when I get near a sword.

Or as a mage. I love playing mages! I should be able to specialize in at *least* two damage spells, completely. Three or four makes more sense though. And I should have enough skill points left over to at least grab a handful of other spells and be proficient enough in them so that they are useful to me.

As it stands (and please correct me if i'm wrong, 'cause obviously i don't have the game.. i'm only going on what i've heard so far on this and other boards), it is difficult to even completely specialize in one thing, let alone a few. And to do that and then get a few of the other useful skills is not possible.

Well.. please please PLEASE fix this! <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

The inventory 'problem'? Who *cares*.. I don't mind clicking on different tabs to see my inventory! In my mind the skill points and skill system is a brilliant idea that is in sore need of tweaking to make it useful. It would be the game killer for me.

FleabitFox