Thank you, that was the sort of thing I was looking for. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Ok.. so yup, I wouldn't be a happy camper. When a melee class or a mage can't specialize even in their own field except very minimally, it would indeed suck a lot of fun out of the game. I absolutely love the idea of the skill system, I just wish you got more points to work with.
How about the idea of trainers in the game? A few folks in town that can either:
1. For a price, 'teach' you skill points. You can buy skill points straight up. For instance: You chat with someone to buy a skill point. Your interface comes up, and dependent on the skill point you are buying, the cost goes up or down. Buying that second skill point is less expensive, buying the fifth is much more so expensive. Buying into a new skill altogether should also be prett pricey imo.
or...
2. Teach you skills outright for a price. Of course, that would mean a lot of trainers, which imo would be cool (ala some older RPGs like M&M where you had to hunt down the right trainer), and they probably wouldn't want to patch *that* sort of thing in.
But anyways.. it would be nice to have a way in game of getting more skill points. At least to me, the skill points would be a critical game function, and having it weak and feeble makes me sad. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
FleabitFox