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1. For a price, 'teach' you skill points. You can buy skill points straight up. For instance: You chat with someone to buy a skill point. Your interface comes up, and dependent on the skill point you are buying, the cost goes up or down. Buying that second skill point is less expensive, buying the fifth is much more so expensive. Buying into a new skill altogether should also be prett pricey imo.

or...


Well I quite like the idea of perhaps buying additional skill points, much the same as we already pay to unlearn kills. Maybe we could (as you say) go to a trainer who sells skill points for a set fee. It would also give people who are bored of dying (like me, but I love the challenge) an insentive to go to the Battlefields and earn gold in the dungeons. Just ideas anyhow.

With my above stats, the only enemies i've had problems with are basically magic users (earth golems earthquake, a particular enemy later who casts acid rain etc) or multiple lvl 30 enemies hitting at the same time. So skill points really don't mean you can't progress... it's just more fun to have more imo. Sorry to mention another game but > I like Morrowind's system of buying points in a skill. I.E: Pay 2000 gold to earn a point in longsword skill. It made if feel good to earn enough gold to pay for it.

Beyond Divinity really isn't reliant on Skills, but there's no way near the customisation ability of Divine Divinity. The game feels linear because I can't experiment.

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No argument, MonkehmaN. And I don't think this means we're asking too much of the third level of difficulty in the game. We just want to have enough points left over to try different things which aren't essential to a character's development.




Exactly my thoughts, I feel I can't try anything out because by the time i've adjusted 2 skills (unlearnt and re-added), i've wasted over 50,000 gold. It's a bit much when I can't earn much gold now. I've already cleaned out most dungeons in BF, (cant even go there because of a bug now) and there's not much story left, so i'm pretty stuck. Even 1 more point every 2 or 4 levels would be enough.


====== Monkeh see, Monkeh do.