I think the skillpoints should be doubled. Instead of one per level, characters should get two per level. If every true "skill", like wielding a two-handed sword, is going to be broken down into 5 phony sub-skills, then players deserve enough skill points so that they can effectively use every two-handed sword they come across in the game, not just the ones that are either slashing OR elemental damage OR shadow damage... y'all get the gist.

Besides which, players really need the ability to have at least a couple of non-combat skills like alchemy, repair, etc. There is absolutely no reason to brag about "Over 290 Skills!" when the player won't be able to use more than a couple of them. Having skills available isn't much fun if you can't actually use the danged things.