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I think the skillpoints should be doubled. Instead of one per level, characters should get two per level. If every true "skill", like wielding a two-handed sword, is going to be broken down into 5 phony sub-skills, then players deserve enough skill points so that they can effectively use every two-handed sword they come across in the game, not just the ones that are either slashing OR elemental damage OR shadow damage... y'all get the gist.

Besides which, players really need the ability to have at least a couple of non-combat skills like alchemy, repair, etc. There is absolutely no reason to brag about "Over 290 Skills!" when the player won't be able to use more than a couple of them. Having skills available isn't much fun if you can't actually use the danged things.



Well, I think you just summed it up a lot better than I did. Maybe I am just too used to other RPG's. I really am not enjoying BD anymore though, reasons are below... essentially it all revolves around skill points.

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I'm really tempted to quit BD and just throw it out my window. I'm totally stuck because of bugs AGAIN. I'm in Act 4, i'm fighting a very hard enemy... and I can't hit him. Now, normally i'd go boost my accuracy with two handed weapons... but no, I can't. Why? Because if I go to battlefields it locks me in and I cant warp back out. I just respawn in battlefields again.

Why is this bad? Well, I cant sell stuff, so I cant get money, so I cant forget a skill, so I cant recycle skill points, so I cant add to my two weapon fighting, so I cant hit the enemy and all in all, I cant advance anymore because my pots run out too fast fighting said creature. Over a week of playing the game only to hit a bug which stops me completing it. To say im a bit upset is an understatment, i'm literally 5minutes off completing it!

Anyhow, yes we need more skill points. The cost to unlearn is ABSURD at level 29, it cost me 80,000 to unlearn two skill tree's.

Just needed to vent a bit there.

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*sigh*



====== Monkeh see, Monkeh do.