My trigger was to unsummon the doll, then summon it at a later time. I never actually use the doll (with how quickly it times out I never found it effective) so I used it as a mule before the patch. After the patch I started a new game, got the doll, equipped it (2 rings, amulet, 2h staff, belt, gloves, leggings, shoes), packed it with some items (including a large shadow crystal for some STUPID reason , grr......) and unsummoned it. When I resummoned it to mule some items onto it its gear and encumberance were gone, but it still had the stats and greyed out sheild slot as if it was still equipped, and these stats persisted after I equipped more gear. I've been asked by a Larian rep to send in my save, so I am.
By the way, I've encountered more bugs. I'll cut and paste my findings (some may already have been seen):
The screenshot in the save/load plate is missing.
Battlefield quests that let you keep the item mentioned still may not clear from the quest list when completed.
*UNCONFIRMED* Purchasing a skill on the Battlefield may give you a different skill than listed. I purchased Sharpen and now I seem to have extra weapon skills, but no sharpen.
[color:"red"]Many walls in Act I Battlefield II may be one-way barriers and the game's pathing WILL run your characters into void space, trapping them. If you're not close to the exit, all you can do is reload. I'm guessing there are similar walls in other battlefields, so be careful. This explains why you may see monsters in inaccessible areas on the battlefield dungeons.
If a monster is killed near a wall (game or battlefield) its treasure may spawn in or behind the wall, making it impossible to retrieve.
The item "Shoes" is still 0 weight when similar items weigh 13. (may not be a bug, but makes no sense to me and I like game balance <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />)
Arrow stacks still don't stack right if there's one unequipped and the primary ammo slot is empty.
Arrow weight still doesn't scale to the ammount of arrows in a stack (may not be a bug, but makes no sense to me and I like game balance <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />)
Though the patch notes state that item weight problems have been fixed, I got the "this is too heavy" bug after identifying an item again.
*UNCONFIRMED* When I had my doll out and it was flashing (about to despawn) I walked through a doorway its summon time reset, allowing me to keep it out longer.
Of all the random static objects spawned in Act I Battlefield II, barrels with keys on top are scattered throughout the dungeon. I don't know if it's just my game, but these keys have ABSOLUTELY no use. If someone finds a use for them, post it.
I found an item that reminds me of my days betatesting Diablo II. As I was exploring Act I, Battlefield II, Floor I, I hit ALT to scan for items and saw a Bone Spear. When I picked it up, however, I got the ring item SFX. When I checked my inventory there was a ring setting in the weapon section of my inventory with the exact stats of a bone spear, but when equipped it takes up a ring slot. It has no effect on my character (though if it had stats I'd like to see if they took effect, and I'm also wondering if the speed, accuracy, ect. modifiers take effect). If anyone wants to see this I can take a screenshot, but I hope they don't fix it, as I like finding bug items like this <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />[/color]
Don't kill me, I'm just used to huntung down bugs. I betatest a lot of games (go figure) and never ignore even small problems.