"In need of heavy editing" is the first thought that comes to mind. The punctuation is way, way out of whack. (Is there a shortage of commas and periods in Durham?) The spelling is rather mangled. (Off/of, where/where, new/knew, here/hear.)
There's too much dialogue and not enough narrative or description. There's little to no room for characterization, and the scene is never set. No, appending a few adjectives to a character does not a characterization make. In fact, it's the worst way possible to do it. The old saying "Show, not tell" applies.
Show the reader why such-and-such is brave. The abundance of dialogue also makes it difficult for me to make out any kind of coherent plot (or, for that matter, coherent
anything, including the characters' personalities). You also overuse taglines a lot. You don't
need to. It makes the conversation look extremely repetitive. Sometimes it's better to let a line stand alone or use verbs that don't relate directly to speech.
Gothlor was in the middle of about 10 to 12 who where all hissing and screaming, but the man was not scared at all, in fact he was not even moving. All he was doing was standing with his [nocando] sword facing in the air like he was waiting for someone to do or say something, then with a shout he thrust his sword into the commander and started slashing at the others. At this time Pothylon was using a longbow and was killing the beasts at an extraordinary rate, while the dwarf who was about half the size of one of the creatures was using great skill with his master work mythril axe and eventually after they had killed nine or ten each the village guard came at about 15 strong and charged the evil creatures and destroyed all but one who was running at an extrodany speed, but the elf was not at a miss of what to do so he pulled an arrow out of his highly decorated sheath and placed it on his bow, pulled back the string and released it and with great speed and power the arrow stuck in the back of the bloody orc’s head and the creature fell.
Suggestion: reading an author with a competent grasp on battle choreography might benefit you. Just a thought. Details and tension are what keep combat sequences interesting, and it's a better idea to focus on a single character rather than multiple ones at a time.