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Is there anyone who actually thinks the random dungeon walls in the Battlefields dungeons actually makes the game more replayable, or whatever? Yeah, I'm going to play the game over and over, because each time I do, the wall configuration in the Battlefields dungeons are different. Not only that, but this time instead of retrieving the bull's axe of the fox, I get to retrieve the cow's axe of the lemur or whatever. Excitement.


I totally agree with you there. I don't really find the "random" battlefields random at all. I know when (IF) I ever complete the game I probably won't take advantage of the unlocked random battlefield "game". Playing many markedly similar battlefields in a row, each with a new lame set of quests with slightly changed names does not seem very stimulating for me either. The dungeons are boring as hell.

As far as I can tell, the entire battlefields things was put into the game very late in development. This is probably part of the reason for the insane bugginess. I like how it breaks up the gameplay though. When I get tired of the main game, I can go pick up some experience and loot in the Battlefield. Fine. But it doesn't need to be random because I'm probably only going to go through it once anyway. If it fixes the bugs, I say go for a static, not randomly generated version. By all means.


Audrey