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Sorry, I was replying to Fireblade, message #152458. I should have quoted.


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it occurs to me that the problem with being unable to leave the battlefields might have something to do with the fact that perhaps people have used the act 1 battlefield keys to access the battlefields map as i did. meanwhile, if the patch has corrected this then you should only be able to access the battlefields if you find the keys for them in act 2. i have found 1 in the cell where i rescued the imps, for level 3 battlefields, act 2, which i clicked on and it appears to have activated them legitimately. and of course God did whisper in my ear, knowing the frustration i'd experience, and told me to save a copy of the game right at the beginning of act 2, as well as the end of act 1. so, if worse comes to worse, i should be able to install the patch and begin from act 2 beginning with no problem, right? (hopefully.)

also, are people dropping a teleporter at the battlefields rather than using the skill tree option? seems like a silly thing to do to me. i'd rather use my teleporter stone for something else and save the trip to the battlefields for the keys. they were designed to fit the locks afterall, and backdoors such as teleporters do have ways of being shut.

please tell me i'm not going to experience the summoning doll problem that crashes the game. i'd really hate that. hehe


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it occurs to me that the problem with being unable to leave the battlefields might have something to do with the fact that perhaps people have used the act 1 battlefield keys to access the battlefields map as i did. meanwhile, if the patch has corrected this then you should only be able to access the battlefields if you find the keys for them in act 2. i have found 1 in the cell where i rescued the imps, for level 3 battlefields, act 2, which i clicked on and it appears to have activated them legitimately. and of course God did whisper in my ear, knowing the frustration i'd experience, and told me to save a copy of the game right at the beginning of act 2, as well as the end of act 1. so, if worse comes to worse, i should be able to install the patch and begin from act 2 beginning with no problem, right? (hopefully.)

also, are people dropping a teleporter at the battlefields rather than using the skill tree option? seems like a silly thing to do to me. i'd rather use my teleporter stone for something else and save the trip to the battlefields for the keys. they were designed to fit the locks afterall, and backdoors such as teleporters do have ways of being shut.

please tell me i'm not going to experience the summoning doll problem that crashes the game. i'd really hate that. hehe



Please refer to my reply of your post in another thread. I try and explain exactly what the bug is and why it cannot be caused by mixing up keys etc.

Previous Reply.


====== Monkeh see, Monkeh do.
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interesting.

welcome to the world of Microsoft.

we are the beta testers

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

which of course now, that you mention it, since i'm still near the beginning of act 2, makes me wonder if i'll run into the problem you are experiencing at all.

preferably and hopefully not, not necessarily in that order.

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I think it's more that I bought the game on release day and have patched my save ever since. It's definately compatability. I doubt if you started a game on 1.41 if you would run into it.

I'm just curious now as to what it is. Call it the inquizative side of a monkey <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" />

Edit: I'll be starting a new game after I complete this current one, so I can try and reproduce it.

Last edited by MonkehmaN; 07/05/04 12:04 PM.

====== Monkeh see, Monkeh do.
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Nothing went wrong with the patching, please quit blaming it on anything just so you don't have to accept the fact that when things change, some things fail. I'm not refering to you specifically, I'm refering to everyone that's been pissing and moaning since the patches came out. When a game's code is altered, andthing that relied on that old code may not be able to recover and adapt to the new code.

Run a Morrowind game with a mod, save, then unload the mod (especially the mod that locks doors after hours). Morrowind will try to adapt and, though this modular method of code replacement is VERY efficient, it NEVER fully recovers and almost always has errors from that point on, unless a new game is started. It's been this way since game designers began releasing patches and will continue until code becomes completely modular.

In many ways the seed generation system used by older games (Civilization II, Dungeon Hack, and other randomly generated games) had the best idea going. The game didn't alter the save, the game generated the save and the save altered the game from that point on. When the game's code was altered, the save's variable remained the smae, but sometimes (in massive patches) would alter something else, showing that even the most efficient methods STILL HAVE THEIR FLAWS!

Instead of whining about all of the flaws that are similar to so many other games in existance, THANK LARIAN for the wonderful game base, awsome music (I admit, I've converted the OGGs into MP3s and have them playing throughout my house lately), great graphical setup that personally in many ways rivals Diablo II... and ACCEPT THE FACT THAT THE GAME RELEASED LITTLE OVER A WEEK AGO AND STILL NEEDS SOME WORK!!!!!!!!!

I'm sorry if I've vented in the wrong place, but after the onslaught of players with their threats of "throwing the computer out the window" or "returning the game"... how do you think the developers feel? Do you think they want to continue working for the people that hat them for doing what they can? No, they're working for those of us that are taking a work in progress and having fun with it.

Signed:
A_Disgruntled_Board_Reader_00 <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />

PS: To anyone that has complained about the problems, if any of you ever hope to be beta-testers in any way, prepare to be disappointed. This is what you'll get.

ATTN: Moderators
If you think I have crossed the line in this post, delete it and ban me, but this needed to be said and you know it.


What on gods green earth do other games have to do with Beyond Divinity issues? You offer them up and it does nothing to strengthen the point you are trying to make, its apples and oranges kid. Your rhetoric is weak my son.

Krathax

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