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if you have gold you can experiment, to a degree.


True, but this creates a feeling of "hey, we put in deadends, you found our errors, so now we're letting you unmake those errors--for some in-game cash." That doesn't do it, for me. Either a skill should work, and work in tandem with other skills and the surrounding environment appropriately, or it shouldn't be in a game. "Two hundred skills" means nothing. "Seventy skills that let you tailor your character anyway you want, and will let you successfully win in the game in various ways" is much, much better. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I actually still can't understand why we are forced to pay to unlearn skills. Surely if we have earnt said things we should be able to experiment freely. I know it's not frankly 'roleplaying' to keep changing things but it kinda sucks when your skills are in (for example) two-handed shadow weapon and the imp shaman is immune to shadow damage <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> It is also annoying when we add up to say 12 in accuracy to a weapon and it makes bugger all difference. I still can't hit a certain enemy. It would be nice to say, "Oh ok that doesn't work, i'll try those points in here". Probably barking up the wrong tree but I don't understand the reasoning why we pay to unlearn skills. Someone care to explain? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />


====== Monkeh see, Monkeh do.