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Making unlearning free would be unbalancing. It would make utility skills like identify/pickpocket/lockpick essentially useless, because you wouldn't need to commit points to them.

Making it low cost would not be unbalancing though. It would change the game mechanics, but in a good way that would make for interesting strategies. Imagine spending 2000 gold to shift 10 points into lockpick, unlock a few doors, then shift the points back to slashing damage.

Tom


Well said. Unlearning has to cost something or it would have no point. You could change your charater to suit the situation far too easily instead of having to make do with the choices you've made, thinking your way around the game and maybe having to go back and remake your character.

Nobody gets it right first time through unless you're told exactly what to expect at every point in the game. Where's the fun in that?

I wouldn't even lower the cost. You spent 10 points in a utility skill? You muppet! <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> Live with it. I personally would leave the chest or door locked.
They'll be nothing essential in there anyway.

I know lockpick is broken too. You don't have to tell me that....


" Road rage, air rage. Why should I be forced to divide my rage into seperate categories? To me, it's just one big, all-around, everyday rage. I don't have time for distinctions. I'm too busy screaming at people. " -George Carlin