You put it into very clear words, Rana <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
I think this:
As Diablo revolutioned (or destroyed) the classical meaning of how an RPG is meant to be - gamers liking this action way, think a "good" RPG has to be similar (kill, loot, collect) - and Sacred is one of these. And each of these so-called RPG are a brick to the tombstone burying classical RPG.
In order to convince the thread starter, I therefore wrote a questional post. So, if she/he is an Diablo gamer, he might not like BD.
My personal definition of an RPG (coming from the pen&paper faction) =>
a world, consistent in itself - where I can explore and delve into it to understand its rules, atmosphere, psychograms of the races there - and the humour I love about Larian games.
Quests bringing me into moral twists - making me think, cuss and swear.
Dialogues, telling me more about this world, so I wish to become a part of it.
Interaction with the items of this world (e.g. plants, charms, quest combos etc.)- gathering clues by deciphering these rune manuscripts e.g.
BD has this IMO and - no class restriction thankfully (bothered me most in AD&D games - therefore a specified skill system. Yes, I can't use all, I have to decide - but I think this is logical for Nemisis and the role my char plays in it: disciple (pupil) trying to survive in a world with changing, powerful enemies - so I have to modify my strategy or die. And find a way home, of course.
Kiya
About bugs => Div had them, too in the beginning and some still exist. I can only talk for myself - they did not keep me from playing BD. And I'm looking forward to more improvement. What I would find disappointing though - if survival in Nemisis would turn into a cake walk. I think, this would destroy the atmosphere - just my personal opinion. And I don't think 10 $ would do this game justice, as one gamer mentioned.