on the BD box, the product say's it uses Directx9.0b, even ask's to install Direct9 after game installation. why??? the graphic's were extremely poor, in fact they used the same tilesets from DD, how can one not compare the 2 titles, they use the same game engine, same tileset's but have slightly different game tweaks.
as for being a Directx 9 game, it is sadly not, the only great artwork in-game could be found on pieces of paper lying around, paper that weigh's a pound each :P.
Many people think this way :
Directx -> better graphics.
What they do not know, forget, or overlook - thus being supported by Microsoft, maybe - is that Directx has underlying, non-graphical elements as well ! Things you might not necessarily notice throughout the program, even.
About that "love thing" : I agree with the "emotional binding" towards the customer/player.
I don't agree with romance as an effective thing in games - because they are games, and real Love is just too serious for me. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Anyway, Humour is such another "emotional binding", like tragic, curses (Broken Sword), funny events and such things. I think that's at least partly what makes Mon
key Island so great. In short : Depth. As a result of combinations of all these points.
I had once the idea of a story called "the indestructible couple", about two warriors, male and female, married or at least bound in a deep friendship, which work together in such a unique way that they both are "indestructible" as long as they work together. I haven't written it out, but the outlines still exist in my head.