Very much like Dungeon Siege? Last I play the game, I cannot mix healing potions from herbs growing around, drag items around the place, have conversations with NPCs in body, got any type of meaningful conversation tree and my NPC members are pretty much on auto-run.
Like I said, just like BD <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
There aren't dialogue tress in BD. You talk to people, you pick the glaringly obvious options, and if you mess up...well you just talk again and pick the other options again and again. Dialogue trees are like those in Torment, where you have several options and the outcome of the immediate task alters depending on what you say and you can only say it once.. The party members are exactly the same as Dungeon Siege so how can you claim otherwise. You equip them, they attack the enemy, that's all. There is no party interaction since summons don't talk much...nor does the hero for that matter. I've taken rather a shine to the Deathknight since he's the only one with a personality...an evil sarcastic personality, but at least he has one.
Okay sure you can mix potions, but I wouldn't class that as gameplay, but rather as gamesmanship. Why not just cut out the alchemy plants and replace them with additional potions, they serve the same purpose and simplify that aspect. Now item charming is an example of gameplay since it produce results you couldn't normally get, but potions, no way.
And dragging items around the place...what use does that serve? I used it once or twice an act. Personally I've never been one for getting an ingame house and 'decorating' it. Too much like real life for my liking, It why I loath 'The Sims' as well
Almost the same games I reckon.