Ben:
You talk to people, you pick the glaringly obvious options, and if you mess up...well you just talk again and pick the other options again and again
Not all always possible - and regarding the questions on the forum, where gamers missed points, I'd say options are not so glaringly obvious. Same for having to trigger new speech options (something I know more from adventure games) => BD has this, too.
In some cases, your speech decision decides over combat or not - I'm not talking about a certain race. Just about decision options.
Tried "interaction" with a skeleton? 2 reactions
Tried the dishwashing in Act 3? Luckily not so complicated as in Div
Tried dragging a certain book upon a certain spot in Act 4?
Shoving stuff around is handy to find items or even new possibilities. I like this thrill.
What about the rune manuscripts? Tried to decipher them on your own and find out hints?
And I like the alchemy aspect in this game => gathering plants and having to take care for all sorts for what I wish to do. Only potions? Bah, that's dull.