To fable. I understand the team on KOTR 2 is made up of ex Fallout and Torment developers, so lets hope things are good. But to address your comment about meangful dialogue, I'd hope that dialogue is how you turn your teammates evil rather than them just matching the player. I would have liked to have corrupted Mission via her brothers story line in the first game for example. To tie this into Larian. Remember DD. I so knew that the prince was an evil little turd. It was so obvious I expected it to be a bluff. So instead of sucking up to him I would have liked the option call his bluff and smack the git about the head with my twohander. BD2, It's quite clear that the Shaman is a up to no good. Why mess around talking nice to him. Why not put an arrow through his head...problem solved!. Hopefully DD2 will offer that kind of freedom. It takes more work, but I'd rather the time be spent on that than on randomised game elements for example.