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There aren't dialogue tress in BD. You talk to people, you pick the glaringly obvious options, and if you mess up...well you just talk again and pick the other options again and again.


Great, the there is no spoon arugment again. No, not going to a philisophical wrangle here. Suit yourself, if you want to think of it as such


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Okay sure you can mix potions, but I wouldn't class that as gameplay, but rather as gamesmanship. Why not just cut out the alchemy plants and replace them with additional potions, they serve the same purpose and simplify that aspect. Now item charming is an example of gameplay since it produce results you couldn't normally get, but potions, no way.


Because it gives you decisions to make. I reckoning this from DD's alchemy systems.

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And dragging items around the place...what use does that serve? I used it once or twice an act. Personally I've never been one for getting an ingame house and 'decorating' it. Too much like real life for my liking, It why I loath 'The Sims' as well


So, you don't know about the jamming the pit at the end of the BD demo?



Oh Lorvidale, never shall the sun shines on thee again...