It's like hack&slash, hack&slash, oh we better add a puzzle or useful bit of dialogue for a change, hack&slash.
Hack & Slash, you say? Well, I find BD's hack and slash more intelligent than Dungeon Siege or Diablo II, so it is more like think & hack, rather than click & hack. Find me a RPG which doesn't involve any form of hack & slash - and for the record, I will name Harvest Moon. But what else? The game which you have some diligently endorse, Mirrowind for example, spends most of its time hack and slash. Torment too has moments of hack and slash. Most rpgs follow the standard formula of hack and slash, then puzzles.
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Let me add that KOTOR whilst looking great was kind of RPG lite I feel. Thankfully the sequel looks to have greater depth and at least turning the your teammates evil! [/quote]
Apparently we two shares different tastes. I have scant regard for KoTR. The game is ridiclously easy, the weapons unbalanced and well, I have this thing about D20 -- all you need to do to be uber is to pump Strength.
At any rate, this has been an enlightening discussion.