Traps only have 1 "charge" -- just use your Summoning Doll as a bomb-sniffer. When he gets blown up, wait until the respawn penalty cools down, then shuffle another one off to die.

If you have > 200 hitpoints on one of your characters, 1 trap won't kill it, and after that, you can just run your poor skeleton buddy down the hall a ways to see if there are more traps (there always seems to be more than one).


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.