It's becoming really difficult not to be put off by the "level grind" in BD -- it's nearly impossible to get a level, and the all important 1 skill point that it affords. The XP requirements to get to each level are enomormous, and even quest rewards aren't helping that much. Can something be changed here? <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

I've completed all the quests in act 1 and then went back and slaughtered everything I could slaughter, and I'm just level 13. I don't have any skill points to spare, because they're all tied up in passive abilities that are more or less required (shield blocking, weapon proficiencies, identify) or utility skills (pickpocket, convert arrows, sharpen). Part of the fun of RPG games is to build up a character with a diversity of abilities; the only abilities I have, beyond Sneak and Whirlwind (which I started with) is Pickpocket. Yay.

If levels were more attainable, perhaps the spells could actually be useful? They look fun, but the mana cost for using them, combined with lack of points to do anything with, has prevented me from making anything other than two guys with swords and bows. Which pretty much degenerates the game into a monster click-fest.

Hopefully I'm not being unreasonable; I really enjoyed the character build up in DD, and there were enough fun skills to use that warriors didn't feel like just being passive monster-clickers. Since there are no active warrior abilities that I've seen so far, it'd be fun to be able to afford some magical abilities... but not on the skimpy diet of bonus points BD is affording me. And I can't see myself playing through 3 more acts of "Click the monster." <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.