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Hrm, that's not all that encouraging; having only 16 more levels to go basically tells me that I won't ever have a lot of skill points to play with or stats to afford the mana for those spells. By the end of the game, if I'm 30th, that's only 36 skill points to invest, and 150 stat points, as opposed to finishing DD at ~56 level. I realize that these are different games, but feeling let down about the comparatively pathetic characters I'm making is becoming hard to avoid.

I have access to better spells now that I've found the level 2 battlefields, but I *still* can't afford the mana to cast them. Sure, I can swill potions and abuse merchants for more, but I'd have to guzzle 2 small mana potions to even cast one Hammer. Since a point in Intelligence only seems to net you 10 mana (right?), it'd take me 2 levels worth of investing in nothing BUT intelligence to be able to cast the spell twice. Ugh.

I wouldn't be so annoyed if weapon masteries weren't completely draining. The whole 1-handed weapon/1 handed weapon with shield proficiency goof is aggravating -- what's the difference? And why can't there just be Slashing/Crushing/Piercing masteries and call it a day? The gain from points invested in masteries is puny for its cost, and couple that with non-overlapping skill trees... ugh.


Exactly. I really do not understand the whole "If I use a longsword, I can slash with it, but I can't chop/crush/pierce/stab/throw/drop/whatever with it". Warrior's can't specialise, there was a big topic about it written by FleaBittenFox which got put into Technical Problems for some reason. If you can find it I list my skills there (not impressive and quite useless).

I really like BD, but the skill points stop the character being mine. I can't get attached to the character because it just feels like it isn't personalised as it is in every other RPG. People say it's whining but, it's nice to be able to have fun and not be so limited. The game is linear just because it forces you to have only a couple of skills etc. You either go through the whole game hitting with a sword, casting magic, or sneaking. You can't do all three mixed together. That to me is linear, reguardless of story.


====== Monkeh see, Monkeh do.